Barotrauma 潜渊症

Barotrauma 潜渊症

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Solitude
   
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2024 年 11 月 27 日 下午 4:51
2024 年 12 月 28 日 上午 9:01
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Solitude

描述
Solitude
A small submarine for diving into personal abyss alone.

Very compact, adjustable, responsive, optionally automated, sneaky, and durability-oriented submarine design for 1-2 players.
Tier 3 Scout class, with a 10.000 price tag (it comes outfitted manually) and preferably to be sailed by an experienced deckhand that braves the underseas alone.

Compact
Only 1 of every needed room.
  • Navigation, Turret Control and Drone Control in only 1 room.
  • Engine, Reactor and Electricity Distribution in another room.
  • R&R and Storage in a safe, central room.
  • Small central vertical shaft with upper and lower airlocks with docking.
  • 2 Ballast tanks to accommodate many rubber ducks!

Adjustable
Many submarine systems can be toggled on and off.
  • Turrets Auto-Operate toggles (separate and master switches)
  • Upper, Lower, Strip, Primary, and Emergency lights switches, with individual light toggling.
  • Engine power output customization at 20% intervals and a 100% overload switch.
  • Machinery, Pumps, Lights, Turrets, Battery Charging, Battery Outlet, and Main Power master switches.
  • Primary and Secondary Engine switches, with an extra muffle switch for low-power, silent movement switch.
  • Ballast Purge switch right under Navigation Terminal.
  • All directly in the Navigation Room!

Responsive
Submarine notifies the player about its status & maintenance needs.
  • All switches have on/off lights, with some critical ones blinking red.
  • Dashboard with Fuel, Battery, Oxygen, Turret and Discharge Auto, and Junction Box Integrity displays.
  • Automatic Lower Diving Lights to brighten derelict workplaces.

Optionally Automated
Turrets can acquire targets and fire automatically, with the throw of a switch.
  • Flak Battery (Top), Pulse Laser (Top/Front), and Pulse Laser (Bottom/Front) have each separate Auto-Operate toggle switches, with a master switch disabling all.
  • 3 shared Pulse Laser Loaders powering both Pulse Laser turrets for extended fodder clearing sessions.
  • All 4 Electrical Discharge Coils have switches enabling automatic firing at motion detection, whether human or monster.
  • Zyleand Shipyard Glimmer Drone integrated, complete with direct control periscope and a follow toggle switch.

Sneaky
All sound and light sources can be turned off to glide past monsters.
  • All lights, whether interior or exterior, can be turned off to hide in the darkness against seeing monsters.
  • All sounds, including the loud Oxygen Generator and Engines, can be turned off to fool hearing monsters.
    • Aux Engine emits sound about half the radius of the Primary Engine, while Muffle switch reduces engine power to 10% of their base values, effectively limiting the sound radius to submarine area.

Durability-Oriented Design
Extra layer of armor plating on top of Navigation/Command Room and below Ballasts/Engine/Reactor to hold out against top-down attacks and hard crashes.
  • Junction Boxes and Batteries are collected near the back for easy repairs and hang from the ceiling for maximum protection against flooding.
  • Upgraded Base hull values on some weak points, such as front and rear glass panes.
  • All flooded rooms* have somewhere to transfer water automatically and pump it out.
    • To cater for 1-on-1 backstabbing or clown-personality-self-sabotage attempts, a loose vent and a semi-hidden flood-able room remains on board.

Thanks to
  • Falkner for their Copperhead for tremendous inspiration to build a solo campaign submarine. If you like my submarine Solitude, do give the Copperhead and its bonus special variant Diamondback a try!
  • Zyleand for their awesome Drone Collection and detailed integration demo!
  • Agent Delta for their Auto Operate Toggle Turrets mod that helped me build this sub to my liking, although now being deprecated thanks to game devs adding the functionality.
  • All the tutorial posters on various guides, especially automatic engine adjustment, submarine sound viewer, engine muffling, slow light fade in-fade outs, etc. that can't be easily found on stock submarines to learn from.

Problems and Recommendations
I've started building this sub about a year ago, with most construction being done in the first dash and some small stuff added later during a long campaign testing, finally getting the last polish since I'm pretty much losing focus on improving it despite still using it.
In this time, the Auto Operate Toggle Turret mod got deprecated and I managed to implement the Glimmer Drone from Zyleand directly into my sub, removing the need for dependency for those who like it as such. But there are probably still some problems remaining with the submarine, and most likely some other fine additions that could be done easily and would come naturally that I haven't thought out. Please let me know in the comments about the problems and recommendations you have.
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2024 年 12 月 28 日 上午 9:06
Problems
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0
2024 年 11 月 28 日 下午 6:05
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