Age of Wonders 4

Age of Wonders 4

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Shadowing Edition - Ghoulish Hunger
   
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2024 年 11 月 24 日 上午 8:32
9 月 6 日 下午 1:50
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Shadowing Edition - Ghoulish Hunger

在 Shadowing 的 1 个合集中
Shadowing Chaotic Library
9 件物品
描述
My custom tome centered about new unit called ghoul.
They are Meelee unit with jump ability and increased damage meant to bypass enemies and attack backline units.

Also contains tactical spells based around cannibalism and enchantment for undead that gives corpse eating variant.




If you want to support me here are my:
Coffee[buymeacoffee.com]
Patreon[patreon.com]
28 条留言
Ragged Veins 10 月 6 日 下午 3:38 
Bug report: ghoul lords have been tiny since archon prophecy.
AuroraOurania 9 月 14 日 下午 6:29 
@shadowing how exactly do I reanimate ghouls after unlocking the ability to do so? I've had a few fight without actually getting the option
Shadowing  [作者] 8 月 25 日 下午 11:30 
I need those detailed reports to fix mods, so my thanks for them
A Big Hairy Monster 8 月 25 日 下午 12:44 
No worries, just wanted to be as detailed as possible; I quite like these two tomes for my undead factions, bc I like their focus on trash unit spam. As nice as bone dragons and reapers are, theres much fun to be had in endless zergling swarms :P
Shadowing  [作者] 8 月 25 日 上午 11:05 
My bad will fix it
A Big Hairy Monster 8 月 25 日 上午 10:38 
Summoned and created units should be Magic Origin
— Cadavers and Ghouls and Ghoul Lords all lack the Magic Origin unit type, which they should have as they are created via Soul Economy like any other Necromancy units
— Without the tag, they don’t benefit from the Shadow Empire Tree perk that reduces Magic Origin upkeep by 20%, like skeletons and other ability or spell-created undead.

Incorrect Upkeep Costs
— Cadaver, Ghoul, and Ghoul Lord base upkeep cost should be all changed to mana, not gold, as all magic origin units (and thus necromancy-created units) are supposed to have pure mana upkeep.
A Big Hairy Monster 8 月 25 日 上午 10:37 
More comprehensive bug report (Covers this and your zombie tome):

Curse of the Ghoul turns any and all units in a stack into Ghouls
— Doesn’t just create one ghoul, as the tooltip implies, it kills -all- units in the stack except heroes and converts them into ghouls.
— Was observed turning even Tier 2 and 3 units into ghouls
— Seems to keep racial tags, which causes non-racial unit ghouls to have invisible models (It converted a T3 Bone Horror and a T3 Banshee into ghouls, which appeared as nothing more than a floating rag)

Ghoul Legend rank tooltip is broken;
— They have no linked Evolution unit

Ghouls are not tagged as the Evolve unit type
— If they evolve, they need the unit type tag for it, otherwise they don’t benefit from effects that benefit Evolve units, such as the Rapid Evolution Enchantment or the spell that should instantly Evolve them.
A Big Hairy Monster 8 月 25 日 上午 8:44 
Curse of the Ghoul says it sacrifices two T1's to create a houl (presumably, based off some of the demon summons), but instead of doing that it transforms an entire stack of units into a stack of ghouls
Mental Motel 8 月 14 日 上午 11:56 
great news m8 good luck!
Shadowing  [作者] 8 月 14 日 上午 10:58 
was waiting for it and will start at weekend