安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Easily become our favorite and default map.
If you ever consider reshaping it a little bit, it would be nice to think about the northern circle part. Players going that route most often get separated from the bunch and end up throwing dice until they get back to the center of the board.
Also, I like the blood shop very much. Maybe shrinking the circular path and making the shop more accessible could help.
Trophy Island is awesome; it introduces a lot of different strategies. We played the board for more than 10 hours, and no one ever reached that sword tile in the middle. :D
It makes the game more fun and interesting than if people could see where the real chest is located :D
Just one bug - when I turn on three random chests, on the small island they spawn to rotate the texture covers the top, and you can't see in which chest is the trophy, which does make it fun as well since it's true rng but should be fixed if you have time :)