Barotrauma 潜渊症

Barotrauma 潜渊症

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Resurrection Syringe
   
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2024 年 11 月 23 日 下午 11:36
2024 年 11 月 26 日 上午 8:09
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Resurrection Syringe

描述
You take it, you stab it into fellow crewmate corpse and wait for them to wake up. Simple as!
Can be purchased in merchantcity, merchantresearch and merchantmedical for 4000 marks.

If you have your server on Lua, player will automatically regain control of resurrected character.
If you are not running your server on Lua, you will have to use command below:
"setclientcharacter [player name] [character name]".

Big thanks to Dr. Javier for providing Lua code!
32 条留言
Viper 3 月 31 日 上午 2:54 
i have seen it work one time thats it
DefaultString  [作者] 3 月 16 日 上午 7:08 
If there is any difference in behavior then its between PUCS and Auto Injector Headset, nothing to do with medical item contained within.
Harleymart 3 月 16 日 上午 6:45 
I did try it, it works fine, but I'm suggesting a potential feature where itd be functional with the Auto Injector Headset as well, so it automatically injects your corpse with the syringe so someone else doesn't have to come and inject you themselves
DefaultString  [作者] 3 月 16 日 上午 2:48 
U didn't even try it did you! It works, when u die syringe will bring u back, but beware u will still have resurrection coma.
Harleymart 3 月 16 日 上午 2:40 
What about an extra function for the Auto Injector to inject you with the rez syringe after you've died
DefaultString  [作者] 2 月 12 日 上午 7:05 
Yes and yes
Melly 2 月 12 日 上午 7:04 
Does this work in Multiplayer + with Neurrotrauma? :0
DefaultString  [作者] 1 月 19 日 下午 9:59 
IsDead="false" removes all afflictions from character. Thats one important step from making them not dead as u can imagine. This boolean doesn't discriminate between afflictions that decrease vitality and these that don't (such as poisons, bleeding and such). Im sorry but to my knowledge there is nothing I can do to patch this.
Marsh 1 月 19 日 下午 7:38 
You can add me on steam and message me if you're interested. Then we can move the discussion to discord or such.
Marsh 1 月 19 日 下午 7:38 
Hello! This doesnt work with NT cybernetics enhenced, as it just removes all of the cybernetics from the player after they are revived.
This is very saddening to me, as I wanted to use it for The captain and the medic on our crew, with cybernetics, so if near the end of a mission they die, we can simply revive them.

I was wondering if I might be able to commission you to create an updated version of this mod to support Neurotrauma Cybernetics, so the players still keep their cybernetic limbs and organs?
I would be happy to pay you.

Thank you!