边缘世界 RimWorld

边缘世界 RimWorld

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Bonded Animals RNG
   
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Mod, 1.5, 1.6
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448.823 KB
2024 年 11 月 22 日 上午 11:53
6 月 11 日 下午 2:57
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Bonded Animals RNG

描述
Discord: steveo.o
steam: Scurvyez

[ko-fi.com]

[github.com]




This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its bond/master.
Check the mod settings to allow any colony animal with a master to receive buffs instead of only bonded animals along with other options.

The stats that can be affected are...
  • MarketValue
  • MaxHitPoints
  • MoveSpeed
  • ToxicResistance
  • PainShockThreshold
  • MeleeDPS
  • MeleeArmorPenetration
  • MeleeHitChance
  • MeleeDodgeChance

The capacities that can be affected are...
  • Moving
  • Manipulation
  • Sight
  • Hearing
  • Breathing
  • BloodFiltration
  • BloodPumping
  • Metabolism




FAQ...

Q1. How does this work with existing saves, will already bonded creatures be fine, or will the buffs only be applied to new bonds?
A1. Animals already in the colony will have buffs applied along with any animals acquired afterwards.
16 条留言
攝影屍 7 月 12 日 上午 9:10 
This mod work error with pawn joygiver cause pawn will not do joy,after I remove this mod and fix it (1.6)
Luma 6 月 17 日 上午 5:01 
This mod is quite buggy and does really weird stuff to pawns and animals with hediffs changes - for example it makes all pawns immune to toxic buildup. Would not recommend installing. Cool idea though
Scurvyez  [作者] 3 月 15 日 上午 11:22 
@Andreas Probably not though others are more than capable too. This wasn't a hard mod to make lol I make mods for me and this mod functions how I want it too. I won't be changing it nor making another version. I'll gladly help others make another version if they want though! :)
belirahc 2 月 24 日 下午 1:06 
I've had the same issue as Rione but i did notice that if i look at my colonist's descriptions it said that they have 100% toxic environment resistance, which is what animals have a base of 50%, and it does say toxic resistance is something that can be affected by a bond, so maybe something 's off in the mod that's doing it? (Though i will say that i have zero idea how to mod Rimworld so lol)
Andreas 1 月 3 日 上午 7:03 
Would you consider making a version where you get to pick the bonus once the animal gets bonded, instead of it being random?
Rione's Wife 2024 年 12 月 28 日 上午 10:25 
@Scuvyez maybe it was conflicting with something else? I can check the log but issue was fixed after removing it.
Scurvyez  [作者] 2024 年 12 月 27 日 下午 1:29 
@Silly Definitely not this mod doing that. lol And without a proper log or error there's nothing I can do to even try to replicate this on my end. This mod does not touch toxic fallout at all.
Rione's Wife 2024 年 12 月 25 日 上午 7:05 
Not sure if anyone else has encountered this. Pawns will not experience toxic build up with this mod enabled. However, animals still do. Noticed this during a toxic fall out event.
Scurvyez  [作者] 2024 年 11 月 28 日 下午 1:03 
@Halfelfaedyn Thanks, glad you like it!
Halfelfaedyn 2024 年 11 月 27 日 上午 8:17 
This is so cool!