安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










In testing he fired torps every time but because the player can behave in various ways the AI won't always respond the same way.
Hopefully they add tools similar to those found in Arms where you can control the AI more precisely in mission design.
I believe I made the mistake of thinking that USS Reuben James was with the convoy at the time but I think you are correct, it isn't until later in the book that the Reuben James is moved into the Atlantic and Morris takes command of her.
And I'll look at improving performance too.
fun mission otherwise
I think it would make more sense if you had her out on her own and have other the other escorts spread out around the convoy, too far away to help immediately but within helo range.
Also to help with lag I think it would be better to have no convoy at all but instead have an objective circle for the enemy sub so that if it enters that area you can assume that the sub is withing range for an attack on the convoy. That way you don't have to have the convoy in the mission at all.