全面战争:战锤3

全面战争:战锤3

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Battle Weather Overhaul
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graphical
标签: mod
文件大小
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更新日期
1.596 GB
2024 年 11 月 18 日 上午 11:48
10 月 5 日 上午 6:29
30 项改动说明 ( 查看 )

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Battle Weather Overhaul

描述
INTRODUCTION
This mod is a massive, complete overhaul of battle map lighting and weather effects for every single map in the game, including every custom map added by Waka's Campaign Battles, GCCM BETA and Custom Siege Map Compilation mods. I've created several hundreds of different environment presets, with unique lighting-weather-skybox combinations, new weather effects, a new moon texture and a lot of brand new skyboxes not utilized in vanilla.
In general, every main environment of the WH world (eg. Empire, Sylvania, Lustria) will have approximately 11 to 14 different environment presets randomly selected before every battle, sometimes more, somtimes less. Out of these, i've decided to keep the Night environments to a total of 3, so they will be much less frequent than day maps, unless Vampire Corruption is high. I’ve tried to make every part of the WH world feel as unique and distinct as possible, with their own feel and visuals. As a result, there are only a few instances of identical environment presets being shared between different geographical areas, and even then i tried differentiating them with weather effects and lighting.

The primary goal of this mod is to provide varied, dark, atmospheric, more loreful and immersive visuals to the game, bringing it closer to the lore and to my vision of the WH world. This means that visual clarity and gameplay is not a priority and takes a step back, which means this mod may not be for everyone. This also means that nights are...nights.
This mod is a more gritty and ‘grimdark” alternative to the very popular and amazing Ultimate Lighting mod, which puts visual clarity and gameplay very much in the forefront. You can freely switch between the two based on your preference! And truly a huge thank you to Mazisky himself for his invaluable help, especially when I first started working on this!

This mod is intended to go alongside the visuals provided by my Campaign Weather Overhaul mod.

This mod MUST be played with VFX Detail set to Ultra. Anything less will significantly affect the visuals, reducing or outright removing a lot of the weather effects.

I'm aware this mod is currently very big in file size. The reason is that i currently chose to retain in the mod every skybox i utilize, and these are huge files. CA has occasionally removed entire skyboxes from the files in between patches, or has switched up file names and such. So i'm a bit scared this might happen again between the major patches, messing up big parts of the mod if it were to happen. As of now, i'm keeping it this way but i'm still considering tweaks to make the mod smaller.

ENVIRONMENT VARIETY

There is a gigantic of variety environments, weathers and presets, impossible to describe by text. I could try giving a breakdown of each geographical area and corruption type, but that would become a huge wall of text. There are countless environments that, due to RNG, you might not even ever see in a campaign, but I wanted to provide a lot of variety and uniqueness to each area, so this is the way! You can expect tropical monsoons, violent blizzards, gloomy nights, golden sunsets, intense sandstorms and much, much more.

To help give a clearer and quicker impression of the vibe and visuals this mod provides, I provided a lengthy gallery with loads of screenshots for each area. But even these are just a small part of it all.

CORRUPTION

Since there's currently no corruption screenshots in the gallery, i'll give a quick rundown of what you can expect.

Skaven Corruption
Fighting with high Skaven Corruption currently cycles through 2 unique environments. One is a day environemnt, cloud and foggy with a minimal green tint. One is a gloomy cloudy night with a green Morrslieb shining bright through the clouds. Depending on the region you're in, both can have green warp sparks in the air as well as warp tainted ash, rain or snow falling from the sky.

Vampire Corruption
This corruption cycles through all the regular, natural night presets i created for the region + 3 unique environments visibile only when this corruption is present. One is a day shrouded in thick vampiric mist, one is a green tinted night, with an abnormally big Morrslieb shining bright, one is a bright night with a cloudy sky (inspired by Nosferatu). You'll also see bats and ghostly spirits flying about. Rain or Snow can be present too.

Undivided Corruption
Cycles through 2 possible environments, one dull and cloudy one with a more apocalyptic sky. In both, ash will be falling from the skies, either gently or violently. Snow or rain may be presente depending on the region.

Khorne Corruption
Red tinted, with red sparks and possibly bloon rain of varying intensity. Regular rain or snow may be present.

Nurgle Corruption
Fetid, corrupted, dark, full of toxic spores and flies flying in the air. Rain or snow may be present.

Slaanesh Corruption
No real unique weather effects for now (WIP too here). Expect pink-tinted skies and lighting, and ash fall too. Rain or snow may be present.

Tzeentch Corruption
Blue-tinted, with magical embers and blue sparks in the air, as well as magical floating rocks in the distance. Rain or snow may be present.

COMPATIBILITY
Compatible with the main map mods on the workshop: Waka’s Campaign Battles, GCCM Beta and Custom Siege Map Compilation. I will keep adding their maps as they keep adding new ones.
Compatible with my Campaign Weather Overhaul mod.
Should be compatible with everything else.

Obviously not compatible with Ultimate Lighting 2.0, since both do the very same thing. You’re free to switch between the two depending on your taste!
The mod is probably not compatible with Seasons and Holiday mod. I don't think anything crashes when using both, but I'm pretty sure they won't work properly together and things will get overidden between the two.

SPECIAL THANKS
To CA for creating this massive game.
To Frodo45127 for creating Rusted PackFile Manager.
Huge thanks to Mazisky , author of Ultimate Lighting 2.0 and veteran modder who paved the way for anything related to environments and lighting visuals ever since game 2! Thanks for the support and extremely helpful tips and suggestions you provided, especially back when I initially started this very long endeavour!

MY OTHER MODS
Campaign Weather Overhaul
Coatl Reborn - the Feather Serpent
热门讨论 查看全部(1)
49
7 月 9 日 上午 11:21
Feedback - Must provide screenshots!
John Matrix
429 条留言
hashsuliman 10 月 22 日 上午 7:35 
nice
Nokia Phone 10 月 14 日 下午 11:45 
@WarBlackstone I am having the same issue as well
[83rd]1in1class 10 月 12 日 下午 3:29 
Have been jumping back to this with the updates but those nights are just way dark. Know that's been a hit and miss with people. Would you be able to make a sub-mod to this where the nights are vanilla? This would be tops! Really enjoy this mod, seen a sub-mod that made less nights but that's taking away in it's fields. Sub-mod for vanilla nights would bring some top joy!
TheOpiumMan 10 月 9 日 下午 1:24 
Oi John Matrix, I think you should remove the rain VFX in the Nurgle-tainted Chaos Wastes to avoid the “black bars” bug. I was playing this faction recently, and it’s a bit immersion-breaking. Still, fantastic mod by the way — I’m always excited to see the new improvements you keep adding!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3583826800
WarBlackstone 10 月 9 日 上午 11:06 
i have map replacer framework campaign map weather and dynamic world i un subbed to this mod and the flickering is gone, any idea? like the neon lights marking map bounds and how much coned range missle units have and the icon marking the unit above the battlefield i have a 5070 ti and a 9800x3d
John Matrix  [作者] 10 月 9 日 上午 3:20 
It might be the new Night and Day cycle mod, could be conflicting in some way.
Pwner1 10 月 9 日 上午 12:58 
It's something CA done with their shenanigans.
John Matrix  [作者] 10 月 9 日 上午 12:13 
@Pwner1 @WarBlackstone I have no flickering whatsoever and never had. It's surely another mod you're using that may be conflicting with this one. Have you subbed to something else recently? Also this mod doesn't touch grass at all.
WarBlackstone 10 月 8 日 下午 4:52 
alot of flickering
Pwner1 10 月 8 日 上午 2:16 
It breaks grass? Flickers and switches between models.