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Humanity Reinforced
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1.081 MB
2024 年 11 月 17 日 下午 4:04
2024 年 11 月 24 日 上午 11:20
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Humanity Reinforced

描述
Makes Humanity very strong. Changes starting units for all Human Affinity leaders.

Strength goes both ways, your enemies will be stronger. I'll take a swing at other races after this. Have fun!


Compatibility: Does not change quest units. Only changes Human Affinity units and weapons. There is some overlap with other units that use Missile Pods, Missile Launchers, and Pistols.


Changelog:

Leaders
Fallen Soldier
  • Now Starts with 1x Engineer, 1x Assault Trooper, 1x Combat Medic, and 1x Outrider.
  • Slightly increased starting resources.

Honorable Aristocrat
  • Now Starts with 2x Engineer, 1x Vanquisher Siege Tank, and 1x Combat Medic.
  • Increased starting resources (can create two bases on the first turn).

Practical Romantic
  • Now Starts with 1x Buster, 2x Hammerhead, and 2x Reaver.
  • Slightly increased starting resources.

General

  • All Human units built with advanced resources now do not have advanced resource upkeep. Slightly increased upfront cost and other basic resource upkeep.
  • Extra Plating now applies to most combat units.

Human Buildings

  • All Human Production buildings now provide increased resources + Loyalty. Slightly increased energy upkeep to compensate.

Human Units
  • Unit abilities are now (mostly) able to be cast without using up an action (e.g. Combat Medic can now shoot and heal in the same turn).
  • Hero Units have more entities.
  • Abilities that buffed nearby allies now buff the user as well (e.g. Commander accuracy and Medic passive heal).
  • Units in general have more entities. This excludes higher tech flying and titan units.
  • Engineers can build a road, clear a tile, and perform an action in the same turn.
  • Vehicles are stronger, but cost more to produce.
  • Bunkers, when upgraded with Bunker Extension, now have a Valkyrie auto cannon with 3 range.
  • Numerous other changes to general Human unit stats.

Human Weapons
  • Gauss weapons now have increased range when charged.
  • Pistol is now 2 range with Close Quarters Fire trait.
  • Missile launcher is now 4 range with artillery trait.
  • Siege Cannon has increased range and damage.
  • Cruise Missile has increased range and damage.
  • Tactical Nukes deal much more damage to primary and secondary targets.
  • Many cannons and missile launchers have increased range (skewed more towards higher tech).
  • Numerous other changes to Human weapon stats.
5 条留言
Reaperunit 11 月 5 日 下午 5:44 
This mod needs an update it bugs out the tech tree atm
AmaryllisGrove 1 月 29 日 下午 8:28 
Hiya was there any plans to update the mod? I'm assuming that's the issue at least, cause as of the last update the mod no longer works for me.
SNAPCRACK  [作者] 1 月 8 日 下午 10:01 
You can change the range yes, I haven't been playing but I'm getting back into it
theshadowscythe 2024 年 12 月 3 日 上午 3:47 
Was wondering for nukes - any way to make them have an additional tile range?
Or better yet add the Fusion Nuke as a separate unit/weapon from the "tactical" nuke and give that an additional tiles range?

Just thinking out loud for those scorched earth/pro humanity players out there. =D
Cope Destroyer 2024 年 11 月 18 日 上午 1:35 
Hell yeah