Europa Universalis IV

Europa Universalis IV

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Dwarven Knowledge - Patch for doge's ideas
   
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17 nov, 2024 @ 1:43
3 mar @ 6:04
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Dwarven Knowledge - Patch for doge's ideas

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just a patch between Dwarven Knowledge and doge's ideas .

Needs both mods to work.

doge's buildings needs another patch!
48 kommentarer
haito3200  [skapare] 6 sep @ 5:52 
@Mentro, that is a problem of ADMC and doge ideas, this patch for dwarven knowledge doesn't have any issues in itself.

What you have is a common issue, I encountered it some times myself but what it would need is a patch between ADMC and doge ideas ( which breaks 2 mts ) and doge goods ( which breaks one MT )
mentro 6 sep @ 5:35 
it seems that there is a compatibility problem with the ideas mod and the mod all dwarven missions combined continued, the conflict is for the 2 holds of Ovdal Lodhum and Ovdal Tungr. both of the holds have the default tree when i activate the decision to show all trees, when i played one of these holds it had its own tree again, so i believe the conflict has something to do with ideas modifying the two trees and these modifications not carrying over to the other mod i believe.
Nobleman 8 jul @ 7:29 
thanks
Jiyuu 14 apr @ 10:12 
If you want to use Xorme+Doge+Dwarven Knowledge but the ideas bug out, you can just delete the folders for common/ideas in xorme and xorme anbennar compatch, im not sure of the changes in ai behavior for doing this but ai countries do still pick the new Doge ideas
Dark Helmet 9 mar @ 17:24 
After many tedious tries I think in fact I cant add your patch midgame
I played to 1555 before I realised im missing the missions. Looks like this game is scrap
haito3200  [skapare] 9 mar @ 15:20 
You mean DK’s mission tree or your country’s mission tree?
If it is the country MT, it is probably Doge ideas fault, if it is DK’s … most likely a dependency issue which prevents the MT from getting loaded properly but that is strange if you say everything else works as intended
Dark Helmet 9 mar @ 14:40 
I have base mod+dwarven knowledge+doge idea+this patch, everything works, but the mission tree is never there, I tried every load order
Bluringed 26 feb @ 20:11 
Yep, I swapped out ACE for the submod the Amldirh mission tree is from and it worked. Thanks!
haito3200  [skapare] 26 feb @ 13:29 
It is probably ACE's fault, idk why but they have the ideas files in their mod, even if they don't change anything in them: it is probably that which is causing issues.
Bluringed 26 feb @ 12:51 
I'm getting doubled vanilla ideas still. I'm not running xorme but I am running monuments and ACE - Anbennar Content Expanded for the Amldihr rework.