Half-Life 2

Half-Life 2

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The Crossing (FusionVille 2017)
   
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type: campaigns
contains: maps
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212.743 MB
2024 年 11 月 16 日 上午 8:39
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The Crossing (FusionVille 2017)

描述
My entry for mapping challenge FusionVille 2017
12 条留言
Jaxon 8 月 29 日 下午 5:19 
not bad but it was fun:gordon:
Badge Collector 8 月 2 日 下午 12:25 
great map the onboard part was my fav:steamthumbsup::steamthis:
76561198016560745 6 月 22 日 上午 9:19 
i dont like it kinda booring dislike :steamthumbsdown:
76561198016560745 6 月 22 日 上午 9:18 
мне не понравилось скучный и нудный мод дизлайк :steamthumbsdown:
Mebeth 1 月 3 日 上午 5:44 
I had the same problems as many other people in the previous comments: Intro too clusterfucky, train/APC fight a little hard to do 'cause of the fog. But I also had a slight problem with the final Gunship; it only appeared in range once I jumped next to that rocket cache on the rebel train, in the tiniest of gaps for only a second. I still managed to shoot it down and finish, but had to really calculate my shots (though I appreciate the infinite ammo supply thanks to the rocket cache).

Nonetheless, great work. :)
Jozaru 2024 年 12 月 31 日 下午 1:56 
Amazing map! Loved it!
ahmadsyar 2024 年 12 月 30 日 下午 10:18 
the train chase was great idea but i always crash at that scene everytime. well, better luck next time.
geymin 2024 年 12 月 23 日 上午 2:57 
Also the part where the train opens up seems impossible on hard mode, feels like there should be a few grenades in the resupply room
geymin 2024 年 12 月 23 日 上午 2:40 
you can get out of bounds by trying to climb the tank on the first car jump, I was trying to get up that way because I had to punt the car out of being stuck
JAS-C 2024 年 12 月 19 日 上午 6:36 
Screw that bridge, screw that location and other thing other people are talking about! Damn intro is the damn clusterfuck with bunch of zombies, turrets and handful of small medkits AT THE START OF LEVEL! I don't know if something broken for me specifically but I like to, you know, take a look around, take a breath of map's atmosphere and not being locked in straight corridor with zero space to dodge from incoming headcrabs.