Half-Life 2

Half-Life 2

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The Crossing (FusionVille 2017)
   
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type: campaigns
contains: maps
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212.743 MB
2024 年 11 月 16 日 上午 8:39
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The Crossing (FusionVille 2017)

描述
My entry for mapping challenge FusionVille 2017
12 条留言
Jaxon 8 月 29 日 下午 5:19 
not bad but it was fun:gordon:
Badge Collector 8 月 2 日 下午 12:25 
great map the onboard part was my fav:steamthumbsup::steamthis:
завоеватель 6 月 22 日 上午 9:19 
i dont like it kinda booring dislike :steamthumbsdown:
завоеватель 6 月 22 日 上午 9:18 
мне не понравилось скучный и нудный мод дизлайк :steamthumbsdown:
Mebeth 1 月 3 日 上午 5:44 
I had the same problems as many other people in the previous comments: Intro too ♥♥♥♥♥♥♥♥♥♥♥♥, train/APC fight a little hard to do 'cause of the fog. But I also had a slight problem with the final Gunship; it only appeared in range once I jumped next to that rocket cache on the rebel train, in the tiniest of gaps for only a second. I still managed to shoot it down and finish, but had to really calculate my shots (though I appreciate the infinite ammo supply thanks to the rocket cache).

Nonetheless, great work. :)
Jozaru 2024 年 12 月 31 日 下午 1:56 
Amazing map! Loved it!
ahmadsyar 2024 年 12 月 30 日 下午 10:18 
the train chase was great idea but i always crash at that scene everytime. well, better luck next time.
geymin 2024 年 12 月 23 日 上午 2:57 
Also the part where the train opens up seems impossible on hard mode, feels like there should be a few grenades in the resupply room
geymin 2024 年 12 月 23 日 上午 2:40 
you can get out of bounds by trying to climb the tank on the first car jump, I was trying to get up that way because I had to punt the car out of being stuck
JAS-C 2024 年 12 月 19 日 上午 6:36 
Screw that bridge, screw that location and other thing other people are talking about! Damn intro is the damn ♥♥♥♥♥♥♥♥♥♥♥ with bunch of zombies, turrets and handful of small medkits AT THE START OF LEVEL! I don't know if something broken for me specifically but I like to, you know, take a look around, take a breath of map's atmosphere and not being locked in straight corridor with zero space to dodge from incoming headcrabs.