安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










https://imgur.com/a/GicqI6n
and My settlement
https://imgur.com/a/PKAl9QI
Also, the large wooden structure in the top left of the screenshot is basically used as a warehouse, where most of the hay is stored.
As a result, animals do eat resources like food, but at least they don't eat the plants that villagers are growing.
So it seems like this mod is the cause of the animals constantly eating plants.
I even removed all other mods to avoid conflicts and tested it with only this mod enabled in a new settlement, but the same problem persists.
It's applies to all animals, pets or domestic.
And the hay is always stored outdoors, with just a roof and no walls or fences, so that the animals can easily access it.
If the mod is properly enabled please make sure to share more information including game version, if the animals are domestic or pets, where and how the food is stored, etc so I can look into it further. I am not seeing any issues on the normal or experimental branches, but I can't always think of every possible scenario so I could have missed some weird behavior.