UBOAT
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[2025.1] Device Maintenance
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2024 年 11 月 13 日 下午 6:39
2 月 24 日 下午 6:59
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[2025.1] Device Maintenance

描述
Overview:
This mod deals with the maintenance of various devices on board.
Since the technical facilities on submarines in WW II were very sensitive, they often had to be serviced.
Also devices were broken again and again, which then had to be repaired on board during the patrols.

Save game compatible

Functions:
1. Sporadic defects:
At random, various devices on board can become defective. As soon as a device is damaged, the time compression automatically switches to x1.
The failing devices range from gyro compass, motors, ventilation, compressor and much more to simple lightbulbs.

2. Equipment maintenance:
Individual devices on board must be regularly serviced according to a maintenance plan.
A random principle is built into this too, so that this does not always work the same way.
This is how it behaves individually on every patrol. Devices to be serviced are e.g. diesel engines, bilge pumps and much more.
A pending maintenance is indicated by a message (see screenshot). No spare part is required for maintenance.
Maintenance can be carried out using an icon (see screenshot) on the respective device.
The mechanics then automatically carry out maintenance on board after pressing the icon.
It should be noted here that the mechanics repair function is programmed in the crew management as in the standard vanilla. If you would do it manually with a mechanic, you can do this (after using the maintenance symbol!), via the wheel menu of the device concerned with the tool symbol (no spare part is required).
If the maintenance is not carried out, the device will become defective after a while (this time happens to be between 5 and 45h).

3. Storm damage:
Equipment installed on the deck can be damaged in a storm.

4. Overload diesel engine:
After a longer AK drive (gear 5) of the diesel engine, it must also be serviced immediately.
This is indicated by a message.
If this maintenance is not carried out, the diesel engine will be damaged.

5. Hard Mode:
Additional functions with HardMode:
- The maintenance must be carried out more often than in standard mode.
- During normal diving processes there is a 30% chance (per dive) that devices can become defective at a random depth (without enemy influence). This also makes it a little more interesting with normal dives ;)
The hard mode is deactivated by default and can be activated via the MODConfig.xlsx file (to be found in the MOD folder "C:\Program Files (x86)\Steam\steamapps\workshop\content\...").

Please note:
Because at the beginning of a campaign the skill for the engineer does not yet exist to produce spare parts from scrap.

Please do not forget to store enough spare parts on board. For a normal patrol, the spare parts already on board in the standard Vanilla Game (first mission) should be sufficient.
However, this does not apply to additional damage caused by e.g. depth charges....;)

Credits:
Translation in English, German, Polish (by @Kamillo884), Russian (by @Hard), Turkish (by @Tokyo) and French (by @ii)
热门讨论 查看全部(2)
1
1 月 29 日 上午 10:05
Visual consumption of engine oil during engine maintenance?
rybkinsg
1
2 月 24 日 下午 2:18
置顶: Bug Reports
sq_paradox
41 条留言
Mr. Silver 9 月 24 日 下午 8:58 
The deck gun issue sounds silly but don't fix it every time it breaks. Let it stay broken until you're going to use it.
ScrubsuiNoHadou 5 月 29 日 上午 3:34 
Storm outside, Dive to not get my Derck gun damaged, surface to replenish oxygen and not have my crew suffocating, Deck Gun gets damaged (again). It would be an awesome mod, but untill it comes with a free badge of spare parts per patrol i can't recommend it for anyone in early war patrols, when you can't just by a bunch of spare parts.
Samwizeganja 5 月 4 日 上午 1:26 
I agree with the other commenters its a good mod but the deck guns get damaged too often... also the topside hydrophone and radar assemblies should probably get damaged too
hdsiding 4 月 7 日 下午 12:14 
how exactly do i turn on the hard mode? i cant really seem to find the settings
fjl6954 4 月 6 日 下午 2:18 
sounds like a good realistic mod, but if the guns break as posted by @Dave below. makes it questionable. not that we use the guns that much
DaveDangerous 3 月 28 日 上午 5:04 
Imho the deck gun breaks far too often so it actually kills a lot of the fun factor of the mod, unfortunately. Otherwise I see great potential of this mod especially expanding and widening the scope of the mod.
Nebelwerfer 5000 3 月 22 日 上午 9:08 
yes, the main reason I deactivated the mod are the breaking guns outside
Sir Digby 3 月 1 日 上午 2:31 
Please lower the chance of the flak gun being damaged in a storm, it's like it's made from cardboard. Had it break 4 times on first patrol but the deck gun just once so give it the same probability as the deck gun. I do try to dive to stop my sailors getting sick but with TC it's hard to catch in time. Otherwise a must-have mod. And thanks for the quick fix after patch 12.
spqrdiocletian 2 月 25 日 下午 9:02 
I cannot turn on anymore after last update.
sq_paradox  [作者] 2 月 25 日 下午 4:45 
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