Left 4 Dead 2

Left 4 Dead 2

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Glowy World Project v 2.1
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254.931 MB
2024 年 11 月 13 日 下午 1:56
8 月 30 日 上午 2:13
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Glowy World Project v 2.1

描述
- This addon works great with anything glowing/shiny. (In case you'd prefer to have more contrast):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3365295363

- For people that enjoy looking at colorful neon signs. (or in case you're bored of playing with the default look).

- The neon signs are flickering slightly for a better (more realistic) effect.

I believe these would look great with a lil help from a map modder who could add some ambient lights around these.
46 条留言
Holy Cow of Doom 8 月 25 日 下午 7:14 
Yup, those signs
ɐuɐuɐq ʅᴉʌƎ  [作者] 8 月 25 日 下午 1:11 
You mean these?
Holy Cow of Doom 8 月 25 日 上午 8:22 
Saw it in dark carnival chapter 2, just after the shooting carnival minigame, on the left where theres shops and stuff

Some signs seem to work properly but some are stretched for me for some reason
ɐuɐuɐq ʅᴉʌƎ  [作者] 8 月 25 日 上午 1:01 
@Holy Cow of Doom
In which level / which sign is stretched. In case you don't have a screenshot to provide.
Holy Cow of Doom 8 月 24 日 下午 5:45 
For some reason some of the textures of the neon signs are extremely stretched , so we only one see one letter on the sign, not sure what is causing this because none of the other mods seem to be incompatible with this one
withextradip 6 月 27 日 下午 9:26 
The new Save 4 Less texture flickers at a distance. Please fix
(^^^) Xeno 6 月 25 日 下午 1:39 
You could make the buttons glow in some devices
ɐuɐuɐq ʅᴉʌƎ  [作者] 6 月 22 日 上午 10:52 
@(^^^) Xeno
The problem is from default level/map design. On some levels these signs are really big and when they glow it looks awful. Nothing you can do about it unless you change the levels themselves.
(^^^) Xeno 6 月 22 日 上午 8:42 
I know a alternative you might understand what's wrong. I'm requesting because for less crowded to the add-on tab.

Useful for custom maps: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=699544818
ɐuɐuɐq ʅᴉʌƎ  [作者] 6 月 22 日 上午 7:42 
I actually tried that but on certain levels this causes big problems (like in dead air or swamp fever maybe others as well) because the markings take huge chunks of areas covering entire houses or taking parts of different places (at once) which looks absurd, so I wont do that (not sure what was valve thinking when doing that).