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at Chara.UseAbility (Act a, Card tc, Point pos, System.Boolean pt) [0x00803] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GoalCombat.TryUseAbility (System.Int32 dist, System.Boolean beforeMove) [0x00fe3] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GoalCombat+<Run>d__16.MoveNext () [0x00d96] in <3f8449c468f14948b144cfd3f7b8b089>:0
at AIAct.Tick () [0x000a5] in <3f8449c468f14948b144cfd3f7b8b089>:0
at Chara.Tick () [0x0068d] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GameUpdater.FixedUpdate () [0x000aa] in <3f8449c468f14948b144cfd3f7b8b089>:0
at Game.OnUpdate () [0x00086] in <3f8449c468f14948b144cfd3f7b8b089>:0
at Core.Update () [0x0025b] in <3f8449c468f14948b144cfd3f7b8b089>:0
and it dosnt seem like any of my items currently have the stats to protect them
NullReferenceException: Object reference not set to an instance of an object
at ProofAcidFireCold.ProofColdPatch.Prefix (Point pos, System.Int32 ele, System.Int32 power) [0x00063] in <73135003afbc42e398118d61307aac5a>:0
at (wrapper dynamic-method) Map.DMD<Map::TryShatter>(Map,Point,int,int)
at ActEffect.DamageEle (Card CC, EffectId id, System.Int32 power, Element e, System.Collections.Generic.List`1[T] points, ActRef actref, System.String lang) [0x0052a] in <3f8449c468f14948b144cfd3f7b8b089>:0
at ActEffect.ProcAt (EffectId id, System.Int32 power, BlessedState state, Card cc, Card tc, Point tp, System.Boolean isNeg, ActRef actRef) [0x0090f] in <3f8449c468f14948b144cfd3f7b8b089>:0
at AttackProcess.<Perform>g__Proc|44_0 (System.Collections.Generic.List`1[T] list) [0x00167] in <3f8449c468f14948b144cfd3f7b8b089>:0