边缘世界 RimWorld

边缘世界 RimWorld

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Ecotech
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Mod, 1.5, 1.6
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16.052 MB
2024 年 11 月 12 日 上午 10:31
10 月 3 日 上午 9:55
17 项改动说明 ( 查看 )

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Ecotech

描述
Mod Version: 1.2.2 (last updated @ 10.3.2025, ~10:00AM PST)

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REQUIRES ANY DLC BESIDES ROYALTY!

Introducing a high fantasy, tribal-oriented mod that introduces the ability to grow weapons and defenses in your garden, rather than machining them together.... while also figuring out how to be balanced!

Currently introduces several terraweapons, new materials, and new structures, all of which only require a green thumb to plant, and patience to grow. They are just as effective as fabricated weapons, giving you a 100% all-natural, viable alternative to your colony defenses.

No more need to be forced into higher tech levels to defend yourself! The goal of this mod is to provide a tribal-friendly way of upscaling your tribe, without being overkill or OP.

This is NOT an overhaul, meaning it'll work with most mods!


MOD COMPATIBILITIES:
HugsLib allows the mod to show in-game messages that summarize updates, allowing you to know when new things are added.
Christmas Trees Expanded: adds the current Elderwood trees as possible Christmas trees, complete with festive decor!


EXTRA NOTES:
-This mod is the successor to the 1.3-1.4 "Terrasecurity" mod. But now, this aims to be more than just weapons.
-The mod concept known as "Anima Synthesis" has many aspects integrated into the mod (with permission). So if you are looking for that, here's where it may be!

-I am the only one working on the xml and art for this mod, and this is a BIG mod. While I check over the mod - a lot - There's always the chance I miss something, and something appears off in-game, or is missing some sort of given feature. If you come across anything like this, please post here!

-Please report balancing and bug issues on the workshop page!

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[ko-fi.com]

热门讨论 查看全部(1)
31
8 月 13 日 上午 6:31
Ecotech Wish-List
Spindles
265 条留言
sewnutty 10 月 15 日 下午 7:41 
Hmmm would a canva chart similar to Alpha Bees Help organise this?
mynameactually 10 月 15 日 下午 12:58 
Is biosynth vat what lets you get the armor? It wold be a shame to miss out on that. Wasn't in the mod last time I messed with it.
mynameactually 10 月 15 日 下午 12:56 
Hey, is the wall growth supposed to grow into walls? They mature but never become full walls. The same with the forge. it matures, but it doesn't properly grow up. Tried it with this mod alone.
LeProc 10 月 15 日 上午 1:53 
Minecraft ? Draconic Evolution ? You don't have to convince us more, this is goated. Waiting for the "more vanilla-ish" to start a phytokin colony with this mod
SepphorisVT  [作者] 10 月 2 日 下午 2:57 
@Bodacipus Cowboy I started modding with Minecraft (I worked heavily on a mod called Draconic Evolution), and I wanted to bring a similar unique, alternative crafting approach to Rimworld. However, it seems Rimworld just doesn't work as well.

I'm planning to simplify and streamline methods within EcoTech. Probably will keep the Terravat, the evolving trees, and the upcoming lithic system, them remove the others (such as the Biosynth vat) in favor of something more vanilla friendly.
Bodacious Cowboy 10 月 2 日 下午 12:10 
I appreciate the attempt to give the mod more consideration than just "here's another 20 guns that you make in the exact same way as all the others", but it can start to feel like I'm playing Botania again at times.
lil-Ant 10 月 2 日 上午 9:24 
This mod is awesome, I was wondering if tribals faction will be able to spawn with some of these weapons. I'm looking to balance out my tribal factions a bit
SepphorisVT  [作者] 10 月 2 日 上午 12:18 
@MerlinCross @Prime Minister Panda the Biosynth Vat should be working properly; there's a chink in the growth code that causes it to not work if a certain tag is present, though both me and Nightmare are unsure what it could be, or why. This is the issue behind any plants that have had growth issues, but it should work now.

The Periheart content should be working again now too.

I'm also working on making things more understandable and simpler.
MerlinCross 9 月 28 日 下午 2:22 
The biggest issue I'm having is just trying to cross reference everything. I don't know what everything does so I just do everything and when don't see what it does or is used for, I just feel like that was wasted progress.

The Primas line seem simple enough but post getting that up and running I'm just left going "How does this work/what does this do?".

I dunno if it needs to be more 'vanillia friendly' or not but I'm looking at the pieces and just can't figure out how they fit together is my own take away with it. I'll still probably use this for tribal runs or the like. Hmmm, take this into Medeival Overhaul could be funny.
SepphorisVT  [作者] 9 月 28 日 下午 12:13 
@MerlinCross noted. I added some mechanics for everything (I wanted a unique experience, different from industrial), but perhaps I went overboard and made it too complex? I'll run a poll, and if things should be more vanilla friendly, I'll do so.

The goal was to make the mod more engaging, but its starting to sound like the total opposite