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AffinityTechnologies
   
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2024 年 11 月 10 日 下午 1:01
6 月 7 日 上午 7:03
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AffinityTechnologies

描述
Adds an additional technology per era based on your chosen culture's affinity. Feedback and suggestions welcome. Currently only the Ancient Era, Classical Era, Medieval Era and Early Modern are implemented.
List of Technologies and unlocks here: https://mod.io/g/humankind/m/affinitytechnologies
17 条留言
What A Good Day To Die  [作者] 9 月 21 日 上午 6:12 
@Arbeiter I can't seem to replicate this, are you talking about this? https://imgur.com/a/9f4ItR2
Arbeiter 9 月 19 日 上午 4:15 
No, I was only using the superpack.
What usually happens is that you can see the assigned tags that the civs operate during the selection. I found a gimmicky work around the issue with the More Immersive Cultures forcing tags onto vanilla things with enabling disabling MIC, but yeah, it does seem to heavily conflict with non-vanilla civs
What A Good Day To Die  [作者] 9 月 19 日 上午 2:41 
@Arbeiter thanks for letting me know, I'll look into it, were you using any other mods?
Arbeiter 9 月 18 日 上午 11:12 
Hey, nice mod, but when using it alongside the Super cultures pack it messes up culture tags and portrays most civs as scientist
What A Good Day To Die  [作者] 2 月 19 日 上午 5:19 
@wolf_brother Interesting... I'll try and figure out a workaround, thanks for bringing it to my attention
wolf_brother 2 月 19 日 上午 3:26 
Also the extra techs seem to bug out the game end when all technologies are researched... since you can never research all techs.
What A Good Day To Die  [作者] 2 月 19 日 上午 1:14 
@wolf_brother I have listed them all on mod.io, I'll add a link to it in the mod description, would be nice to include it when choosing a new culture but I don't think it's possible
wolf_brother 2 月 18 日 下午 11:27 
Would be awesome to have a list of the techs, either displayed in-game or as a google doc here, just so players could know in-advance and weigh accordingly what affinities to focus on per era.
What A Good Day To Die  [作者] 2 月 5 日 上午 12:51 
@[Ω]OSFox there is currently no way of disabling tech, so I have instead made the tech cost from other affinities very high. There should be one of the new techs that is a normal cost and that is the one associated with your current culture's affinity
[Ω]OSFox 2 月 4 日 上午 8:35 
Author, please, could you test your mod with endless speed? Science for reaching the techs is ridiculously high. 8000 science per tech on the Ancient Era, 42k for Classical and 432k for Medieval