Crusader Kings III

Crusader Kings III

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A Landed Knights Mod
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2024 年 11 月 6 日 上午 9:49
4 月 24 日 下午 4:55
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A Landed Knights Mod

描述
What if you were actually incentivized to, you know, land your knights and followers?

Inspiration
This mod is inspired by this reddit post:
Though the mod does not use the system suggested in the post, it gives an interesting reward to landing the people who actually fought alongside you. (In vanilla, you actually want to land nobodies since they are basically free knights.)

Description
When you grant a title to one of your knights (that have fought at least one battle) or followers (from ex-adventure camps), they'll receive the Landed Gentry trait.

Beside the stat bonuses, the trait increases both the ambition and honor of the AI, meaning that they’ll seek to expand more, but preferably through “proper” means. That's probably not historically accurate, but I think it'll provide more interesting character-focused moments where your most valiant knights can really build up some influence for their dynasty.

Compatibilities
Modifies no vanilla files, special thanks to Hazard and One Proud Brazilian for the help.

German translation by Cookiehunter

Chinese translation submod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070

Russian translation by M1ST0R

French translation by Azerty
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2 月 24 日 下午 3:52
Localization
M1ST0R
97 条留言
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 10 月 30 日 上午 8:44 
Can you add an option that we can choose what land to give them? They always want some land that I want to keep for myself, and there is only 2 options - give them, or not, instead there could be at least one more option where we can promise them land then give them what we think its best for them
Some Nerd  [作者] 10 月 30 日 上午 8:38 
Should work fine still.
SalahadDin 10 月 29 日 上午 7:57 
I love this mod so much. Could the you update it to version 1.18?
JSJosh 9 月 8 日 上午 9:25 
There seems to be a very persistent error in the crash log pertaining to this mod:

[13:21:49][E][jomini_script_system.cpp:284]: Script system error!
Error: father trigger [ Failed context switch ]
Script location: file: common/on_action/on_add_vet_modifer.txt line: 20 (on_add_vet_modifier)
file: common/on_action/on_add_vet_modifer.txt line: 13 (on_add_vet_modifier)
file: common/on_action/on_add_vet_modifer.txt line: 7 (on_combat_end_loser)
Some Nerd  [作者] 6 月 3 日 上午 7:18 
@Hawaii-Dave-0 Yep, shouldn't need updates for the foreseeable future.
Hawaii-Dave-0 5 月 10 日 下午 1:31 
does this work for 1.16
Azerty 4 月 25 日 下午 1:19 
And here's an updated version. There were some grammar mistakes I didn't see, sorry :/ https://pastebin.com/aebyicX1
Augustus 4 月 24 日 下午 8:33 
@Some Nerd yeah I think it was the veteran thing. I failed to notice that. Silly me. Thanks!
Some Nerd  [作者] 4 月 24 日 下午 4:56 
-Added French localization by Azerty
Some Nerd  [作者] 4 月 24 日 下午 4:51 
@Azerty Thank you, I'll add it to the description as well

@Augustus This mod is virtually compatible with everything, check if the knight have the Veteran modifier. (They can't just be a knight, they need to have fought at least a battle as well.)