奈斯启示录 Necesse

奈斯启示录 Necesse

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Kamikazes Arsenal
   
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2024 年 11 月 3 日 下午 4:41
10 月 23 日 上午 5:51
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Kamikazes Arsenal

描述
Kamikazes Arsenal, adds explosive bullets, arrows and weapons! I will hopefully add more stuff in the future.

WARNING SETTLERS CAN NOW EQUIP THE DOOMSTICK AND BOOMSTICK! DO NOT LET THEM UNLESS YOU ARE ABSOLUTELY SURE YOU CAN HANDLE THE CONSEQUENCES!!!!!

Currently features:
3 weapon
1 bullet
1 arrow
3 fuel for new weapon

Crafting:

All the recipes are listed here

DEMONIC STATIONS

explosive bullet:
1 iron bomb
10 bullets

explosive arrow:
1 iron bomb
10 iron arrows

boomstick:
1 wooden spear
10 dynamite sticks

TUNGSTEN STATION

doomstick:
1 boomstick
20 voidshards
10 tungsten bars
10 ectoplasm

flamer:
15 tungsten bars
100 firemone
1 shotgun
flamer fuel:
3 glass
5 firemone
1 raw meat
pink flamer fuel
3 glass
5 firemone
1 lifequartz
sticky flamer fuel
3 glass
5 firemone
1 silk
18 条留言
herbin45  [作者] 10 月 23 日 上午 5:53 
The clash with RPG Mod should be fixed now :)
herbin45  [作者] 10 月 23 日 上午 5:24 
Thanks for that. I will add edit my item ids.
CephalonLewd 10 月 23 日 上午 1:25 
@Black_Malanka*OST
I believe its the RPG Mod

i moved kamikazes to the top of the load order and this mod and RPG are the ones that throw this error based on which is the 1st to load
Black_Malanka*OST 9 月 3 日 下午 8:06 
Mods: Kamikazes Arsenal (v. 1.3)

java.lang.IllegalStateException: Tried to register duplicate Projectile with stringID "explosivearrow"
at necesse.engine.registries.GameRegistry.registerObj(GameRegistry.java:58)
at necesse.engine.registries.GameRegistry.register(GameRegistry.java:46)
at necesse.engine.registries.ProjectileRegistry.registerProjectile(ProjectileRegistry.java:241)
at com.kamikaze.arsenal.ArsenalEntry.init(ArsenalEntry.java:45)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
Black_Malanka*OST 9 月 3 日 下午 8:05 
at necesse.engine.modLoader.ModMethod.invoke(ModMethod.java:47)
at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)
at necesse.engine.loading.ClientLoader.loadGame(ClientLoader.java:159)
at necesse.StartPlatformClient.start(StartPlatformClient.java:11)
at StartSteamClient.main(StartSteamClient.java:6)

maybe because of Ranged Arsenal. or another one.
unregistered hypercam 2 4 月 17 日 上午 6:18 
I think that's what you would expect from the weapon called "doomstick")
imo, it would be nice to have something in the middle, between boomstick and doomstick. For some "controlled" demolition)
Also it would be cool to have something like a "Scarab Bomb" from terraria. That destroyes blocks in the rectangle pattern.
herbin45  [作者] 4 月 17 日 上午 5:12 
yeah I might lower the radius, I did overdo it for the comedic value on that one :D
unregistered hypercam 2 4 月 17 日 上午 5:03 
Hmmm, that might be it, yeah.
it's just weird how everything ,except for the stone and walls disappear after a 2 or 3 seconds. Sometimes I'm able to pick the stuff up. But usually it just gets removed.
herbin45  [作者] 4 月 17 日 上午 4:56 
You might be experiencing hitting the item limit when using it since it does blow up a ton of area.
unregistered hypercam 2 4 月 17 日 上午 1:55 
Hi!
Is it intended for the doomstick to delete dropped objects?
Like stones, trinkets, ore etc.