Left 4 Dead 2

Left 4 Dead 2

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UZI 10 Skin RNG
   
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Game Content: Textures
Weapons: SMG
文件大小
发表于
更新日期
12.595 MB
2024 年 11 月 3 日 上午 3:48
3 月 19 日 上午 8:05
3 项改动说明 ( 查看 )

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UZI 10 Skin RNG

在 multo 的 2 个合集中
multoman's Vanilla + Weapons
59 件物品
skins and ar en jee
26 件物品
描述
"Kill zombies light and simple with a style"

After a long break here it is finally
10 Skins including the special one for the UZI


INCLUDED SKINS
-Wood n Steel
-Two Tone
-Navy Blue
-Aged
-Bronze
-Classic
-Tactical Tan
-Rusted
-Olive Drab
-Army Camo

Special:
-Bling Gold


Utilizes Ellie's RNG Script
Compatible with any Reanimations
RNG Works in Dedicated servers or multiplayer
27 条留言
Sharkzilla 10 月 14 日 上午 1:22 
I have no idea if this was said anywhere but the Olive Uzi has an uncanny resemblance to the one from Black Ops 1. Intentional or not, its pretty cool
´-Sylviaᓚᘏᗢᵐᵉᵒʷ 2 月 1 日 下午 12:19 
Bling Gold can u make skin on is own ?
Lombaxtard 2024 年 12 月 14 日 上午 2:08 
I see... I just applied "Entity Random : True RNG" from this guide to your mods and now worldmodels match viewmodels. You can follow that guide in the future get exactly what most want: matching FP with TP textures as a one skin per map (the latter is a mandatory drawback, but at least it works online)
There has to be a way to get the same behavior with SYS/that 2020 RNG guide you used, but I couldn't figure it out
multo  [作者] 2024 年 12 月 11 日 下午 12:56 
wow i didnt know that thanks for the information, still i wouldnt implement it rn for all my rng mods since it doesnt match ur third person skin but maybe after a big pack which i completed every skin, i will make a true RNG version
Lombaxtard 2024 年 12 月 11 日 下午 12:32 
Actually, these are not "True RNG" mods you've been making; with this mod there can be multiple skins for the same kind of weapon on a single level (chapter), weapons can even switch skins while held under very specific conditions. This kind of RNG used to be called "Real RNG" which has a benefit of having multiple textures for the same weapon type in one level, but with a drawback of the laying weapon (mostly) never matching weapon skin you'll see in firstperson. To make this "one skin per map" as you called it you need to edit VMFs' field value of "One Skin Per Map" from "0" to "1" (which they're currently not set to)
multo  [作者] 2024 年 11 月 13 日 下午 10:09 
that would need to edit the model itself and a more complex script so cant do it unfortunately and even if i can do that it wouldn't be compatible for reanimations and will not work in multiplayer servers
The Renegadist 2024 年 11 月 12 日 下午 4:14 
Can you do a version that includes the script to keep the chosen skin on level transition? I know other RNG mods have done this though I don't know the exact process for doing so.
multo  [作者] 2024 年 11 月 11 日 上午 8:23 
Totally
GraffiCroc 2024 年 11 月 11 日 上午 8:13 
Is it compatible with weapon animations?
Totally Not a Elevated Overseer 2024 年 11 月 8 日 上午 10:12 
10/10

Such a simple concept i didnt thought i needed.

Works with animations modes too. At least 4 me.