Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

1,188 hodnocení
Horten's Frontline 3.4
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Multiplayer Map: MP Map
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
FX: FX
Sound: Sound
Velikost souboru
Přidáno
Aktualizováno
10.034 GB
3. lis. 2024 v 2.48
16. říj. v 7.16
Poznámky ke změnám (53) – zobrazit
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Horten's Frontline 3.4

Popis
Works without DLCs

Horten's Frontline mod aims to add new game mechanics, historically accurate content and QOL improvements from the community - for the community.
Mod is focused on PVP and, to some extent, Conquest. The main gamemodes being Frontlines, Battlezones and Domination.

Frontlines

This mod, famous for adding this gamemode before the devs, provides unique set of doctrines and unit rosters for Frontlines gamemode to make a gameplay that's rewarding players for using a wide variety of units this mod and the base game have.
Thus, the main differences between vanilla and modded frontlines are:
  • Unique frontlines-only doctrines with 4 tiers of units: see them by clicking here.
  • Remade the unit roster from the ground up with addition of new units.
  • AI being actually good.
  • More CP for both attackers and defenders.
  • 20 maps available for playing with no DLC's with up to 16 players.
  • Dynamic weather option: start in the morning, fight through the night.
  • Fine tuned payback based economy.

Conquest

This mod also adds a lot of content to conquest for every nation!
Such as:
  • Smarter AI: it will use medics and officers, loot weapons from bodies, properly use artillery, pick targets better and more.
  • 200+ new historical units and squads.
  • Rebalanced tech trees to make less popular vehicles useful.
  • Dynamic weather system.
  • 8-9 minutes preparation time for defence.
  • Officers reduce CP.
  • More distinctive earlywar, midwar and latewar periods.
  • AI is using new airstrikes with new planes, such as rocket airstrikes and strafing runs.
  • 70+ unique AI-only unit formations with vehicles, infantry and specialized units to spice the gameplay.
  • AI will spawn entrenched AT, AA guns and mortars on their flags that are relevant to current war period.
  • AI is using much less crappy units and artillery, focusing on spawning diverse set of useful units.

Battlezones, Domination and Last Stand

This mod provides a high quality rebalance of all stages of war with attention to balance to make PVP and skirmish more enjoyable:
  • Remade doctrines for every faction on every stage of war with attention to balance.
  • Remade unit rosters from the ground up with new units and rebalanced timings.
  • New infantry squads and doctrines.
  • Play on all maps with up to 16 players.
  • AI enhancement for skirmish.

Features
Do note the mod has much more than listed below that you will discover during gameplay.
  • Miscellaneous:
    1. More realistic and fair weapons damage at range.
    2. New informative hand drawn minimap icons for better awareness in combat.
    3. Mod is adding more historical shells for vehicles and cannons, this includes completely new types like Shrapnel and Canister shot.
    4. Wounded soldiers are playing animations. Go, make a war crime.
    5. In general, infantry and tanks can hear and see further.
    6. More realistic off-road performance of vehicles - halftracks are actually useful now
    7. Minimum and maximum camera zoom values were increased, allowing for better combat awareness.
    8. Reduced crew stun times for medium/small caliber shells for less stunlocks.

  • Expanded vehicles damage model:
    1. Fuel tanks can now explode when penetrated, probability depends on the type of fuel used by the vehicle and type of shell that inflicted damage.
    2. Transmission is now an important vehicle component, that will immobilize the vehicle if broken.
    3. Smoke dischargers on vehicles when hit by a bullet can now explode, making the vehicle unable to use them.
    4. Remastered shell marks which also appear more often.
    5. Vehicle components playing authentic sounds when damaged.
    6. Ammo supply crates and trucks, as well as fuel trucks are now dangerous with a possibility for big explosion when hit hard enough.
    7. Work In Progress: Manual turret drive switching after power shutdown on certain vehicles.

  • AI tweaks:
    1. WAAAAGH! Infantry will engage in close combat more often.
    2. Infantry can take cover behind trees and fire from corners of the buildings.
    3. Infantry properly uses captured equipment from their inventory
    4. When reviving, medic will always go prone to be less exposed to enemy fire.
    5. Vehicles are using coax MG for infantry, switching to HE shells only if no enemy vehicles nearby.
    6. Infantry has now better targeting priorities
    7. Squads are more scattered when moving

Credits

Developer team:
External help:
  • Mod logo: Trey
  • 3D artist: Malygos, Marcus
  • Texturing: Georider, [GEM] Rizzler, Focus Da Pocus
  • Coding help: Imperator_Aug, 1Lt. Muhammad, FraЗ0ahg2r, KIRIN STRONG, S'Aarum, TeleRory, Sundiata
  • Historical info help: Nemo Revera
  • Screenshots: Mochal

If you want to use any resources from Horten's Frontline in your mod, please ask Horten first in Discord DM's or via Steam.

Used content:
  1. Canister shells script from BITFA mod for MoWAS2.
  2. Jors_3H's Berlin map.
  3. Ivar's Immersive weather pack for frontlines dynamic weather.
  4. Some of the WOE retextures.
  5. Corner firing animations from WAVE.

Miscellaneous


If you wish to contact the devs, post feedback or bugreports and look for games, you can join our discord server: Discord [discord.gg]

Like our work? Consider supporting further mod development by checking #devs-donates channel in discord.
Populární diskuze Zobrazit vše (6)
199
před 4 hodinami
PŘILEPENO: Bugreports
GDI Trooper
7
1
12. čvc. v 10.43
PŘILEPENO: Additional
GDI Trooper
0
3. lis. 2024 v 2.55
PŘILEPENO: FAQ
GDI Trooper
Počet komentářů: 1 476
大牛 před 11 minutami 
Y'all should seriously be hired by the dev team - really amazing work.
Der_Neusser před 32 minutami 
I'm really excited about the new update of the mod. The first time I heard the 2nd plane I just thought out loud wtf cool
Horten  [autor] před 2 hodinami 
Der_Neusser, yes. Delay between them is very big though, more than 10 minutes.
Der_Neusser před 2 hodinami 
Is it now intended that several planes can come ?
Grammatik před 20 hodinami 
Hell yeah this is awesome!
Horten  [autor] 16. říj. v 7.31 
Big update is out.
Do note it might break some of the old Conquest saves to the sheer amount of changes.
Womp 16. říj. v 6.03 
i love this mod so much brother
Horten  [autor] 15. říj. v 11.15 
terrus31, у себя данной проблемы не наблюдаю. Отключи все дополнительные моды.
Horten  [autor] 15. říj. v 11.15 
F.O.A.D., red FAQ
F.O.A.D. 15. říj. v 10.17 
What do the different colored (P)'s on the map list mean?