Barotrauma 潜渊症

Barotrauma 潜渊症

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T.S.M.仇愿(Vow of Vengeance)
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2024 年 11 月 3 日 上午 1:15
8 月 16 日 下午 6:57
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T.S.M.仇愿(Vow of Vengeance)

在 祈愿神明SAMA 的 1 个合集中
问君此去几时还
27 件物品
描述
潜艇内有专属的一套美化服装,建议搭配其他美化使用
自制(美工,代码,测试)还望喜欢的朋友点个赞给我更多的鼓励做出更好的作品,谢谢
另外感谢@莱伦汀提供的帮助与支持
奇迹之海玩家交流群:713011672 一起玩耍吧~
平衡性战役用船,不卡顿,没有花里胡哨的电路,也没有花里胡哨的马甲式内饰(尽可能的降低卡顿与让新船长可以适应)
考虑到专门为战役设计,因此电路在战役接线盒/反应堆/引擎耗能/等升级之前处于一个很不稳定的状态。
有一个可供选择的炮台底座可供升级。
在库尔提斯航线,克罗尔,一位历经风霜的联盟船长,曾在一次任务中意外遭遇“魔女”,失去了他的提丰号和所有船员。求救信号发出后,奇迹之海的救援小队到达时只有他戏谑般的活了下来,全身重度烧伤,心如死灰。魔女对他造成挥之不去的阴影,倾尽所有,委托奇迹之海重工锻造了“仇愿”号,一艘专为复仇而生的潜艇。如今,克罗尔驾驶着它,在各处不日的调查着魔女。誓要让“魔女”为那些逝去战友的生命付出代价。他的心灵被复仇的火焰点燃,已然近乎疯狂。
癸巳年十一月十五日
克罗尔在我恨山站点终于捕获了“魔女”的踪迹。他手中紧握着那份档案。
莱伦汀:放弃吧,将复仇的念想烙印于心的人啊,你的仇恨会葬送你,这样的结局,与那些因复仇而迷失的人何其相似。‘生者当往生,而非为逝者而战。复仇不应该成为驱使你前进的动力
克罗尔沉默了,他的眼神中闪过一丝动摇,但很快又被坚定的仇恨所取代。
他没有回答莱伦汀,而是转身离去,踏上了“仇愿”号的甲板。或许在莱伦汀眼中,已经预见了克罗尔的结局
但对克罗尔来说,只有复仇的火焰在心中燃烧,直到他与“魔女的最终对决。

“ 克罗尔,早就已经死了。现在在这里的,只是一个老船长对复仇的执念罢了,直到深渊尽头“
目击魔女的辛存者

炮台故意留下死角来保留游戏体验(如果想要战役开轮椅的可以划走了)
属性:
炮台:轨道炮1座,破片加农炮1座,电磁枪2座,脉冲激光1座,炮台底座1座
大小:49*14
最大水平航速:55,转向延迟1s
最大垂直航速:下降27,上升19

1.简约而坚固的基础设计:船壳造型简洁而不失金属与机械的美感,黑白配色。
2.虽不稳定但可扩展的电路系统:电路系统保持在临界值,以确保达到合适的难度,通过升级战役中的设备选项来扩展更稳定的电路
3.实用而简洁的内饰与外观
避免使用复杂的马甲式内饰,保持内饰简单实用,以减少卡顿,考虑到新玩家的适应性,我确保船只内饰操作界面直观易懂,并提供基本储存提示,帮助新玩家快速上手。
4.游戏平衡性:
在设计时,我们考虑到不同玩家的需求水平,确保船只的设计既能满足较高难度模组的需求,也不会让标准战役感到过于简单。
5.赋予平衡性的炮台设计
提供一个基础的炮台底座,允许玩家根据需要进行升级。炮台设计考虑到游戏平衡性,故意留下死角,以保持游戏的挑战性和趣味性
6.较高的机动性
有3个压载舱,2个引擎,水平(最高航速达到55,下潜速度达到27,且可以灵活的调转方向,迅速的排船体积水。用机动性以腻补炮台火力的死角与不足,优秀的船长玩家能使这艘船发挥更高的上限。
Submarine comes with a set of exclusive aesthetic customization options, recommended to be used in combination with other beautification features.
Self-made (art, code, testing) - I hope friends who like it will give me a thumbs up to encourage me to create better works, thank you.
Balanced campaign ship, not lagging, no fancy circuits, no fancy vest-style interiors (to minimize lag and make it easier for new captains to adapt).
Considering that it is specifically designed for the campaign, the circuitry is in a very unstable state before upgrading campaign junction boxes/reactors/engine power consumption, etc.
There is an optional turret base available for upgrades.

In the Kurtis route, Krool, a seasoned alliance captain, once encountered the "Witch" during a mission, losing his Typhon and all his crew. After the distress signal was sent, the rescue team from the Miracle Sea arrived to find only him, miraculously alive, with severe burns all over his body, his heart dead. The shadow of the Witch has become an indelible nightmare for him. He spent all his savings to commission the Miracle Sea Heavy Industries to forge the "Vengeance", a submarine born for revenge. Now, Krool is sailing it, investigating the Witch everywhere, vowing to make the "Witch" pay the price for the lives of his fallen comrades. His soul is ignited by the flames of revenge, almost to the point of madness.

On the 15th of the GuiSi year,
Krool finally captured the trace of the "Witch" at the Hen Mountain station. He held the file tightly in his hand.
Lerendin: Give up, those who brand the idea of revenge in their hearts, your hatred will bury you, such an ending is so similar to those who are lost because of revenge. "The living should live for the living, not fight for the dead. Revenge should not be the driving force that propels you forward."
Krool was silent, a flicker of wavering flashed in his eyes, but soon it was replaced by firm hatred.
He did not answer Lerendin, but turned away, stepping onto the deck of the "Vengeance". Perhaps in Lerendin's eyes, he had already foreseen Krool's ending.
But for Krool, only the flames of revenge are burning in his heart, until he has the final showdown with the "Witch."

"Krool has been dead for a long time. What's here now is just an old captain's obsession with revenge, until the end of the abyss."
Witnessed by the survivor of the Witch.

The turret deliberately leaves dead angles to retain the game experience (if you want to open the wheelchair in the campaign, you can swipe away).
Attributes:
Turrets: 1 railgun, 1 fragmentation cannon, 2 electromagnetic guns, 1 pulse laser, 1 turret base
Size: 49*14
Maximum horizontal speed: 55, turning delay 1s
Maximum vertical speed: descent 27, ascent 19
1.Simple yet sturdy basic design: The hull is simple yet retains the beauty of metal and machinery, with a black and white color scheme.
2.Although unstable but expandable circuit system: The circuit system is kept at a critical value to ensure the right difficulty, and the more stable circuit can be expanded by upgrading the equipment options in the campaign.
3.Practical and simple interior and exterior Avoid using complex vest-style interiors, keep the interior simple and practical to reduce lag, considering the adaptability of new players, I ensure that the ship's interior operation interface is intuitive and easy to understand, and provide basic storage tips to help new players get started quickly.
4.Game balance: When designing, we consider the needs of players at different levels to ensure that the design of the ship can meet the needs of higher difficulty mods without making the standard campaign too easy.
5.Balanced turret design Provide a basic turret base, allowing players to upgrade as needed. The turret design takes into account game balance, deliberately leaving dead angles to maintain the challenge and fun of the game.
71 条留言
TYPE-MOON 10 月 12 日 下午 3:00 
回楼上,没有bug,就是懒
幻想具现 9 月 26 日 上午 5:02 
感觉很多船好像都不怎么乐意加一个下方对接舱,难道这玩意儿有什么隐藏的BUG?
Hellmize 4 月 12 日 下午 6:38 
HOT WOMAN!!!!!!!!!!!!!!!!!!!!!!!!!!!
HK416 3 月 27 日 上午 8:02 
船体前面锥子那个地方,最尖的部分有一块我没看出来是哪里的金属板要么血条不正常要么应该是不好修到,每次我去修那个地方都有一小块船体是修不上来只能去站点修的
HK416 3 月 27 日 上午 7:58 
(这下你们知道为什么轨道炮不能给ai玩了吧)
大吉岭の紅茶战车道 2 月 14 日 上午 12:19 
还是非轮椅船好玩(
xsbl233 1 月 24 日 上午 9:41 
佬啊那个倒计时控制电磁线圈的功能有教程吗,我想学学
祈愿神明SAMA  [作者] 1 月 10 日 下午 11:28 
@Yukikaze 好吧,我去改
Yukikaze 1 月 4 日 上午 5:25 
不懂就问,为什么要把两个电池的输入连在一起?我实测下来没发现用处)
level 1 月 3 日 上午 6:10 
弱弱问一句是没有防丘脑设备吗