全面战争:战锤3

全面战争:战锤3

194 个评价
Buildings Expansion - Undivided edition
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更新日期
3.162 MB
2024 年 11 月 1 日 上午 8:38
12 月 13 日 上午 5:38
18 项改动说明 ( 查看 )

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Buildings Expansion - Undivided edition

描述
Description
Purpose of this mod is expanding general buildings list for all races. For now, not all races presents in this mod, but further I will expand it more. And number of new settlements depends on my imagination.
Undivided version means that it is compatible with any base and mod campaign, I don't know about separated theatres of Old World campaign, but their mains work good.
Range of mod expansion is endless, new races. factions, reworks of existent buildings give vast space for new ideas. And also new mechanics about buildings, which CA bring in game are used here.
I'm not competent in Lua coding, so some ideas can wait a much more.

Previous Version
1.8

Buildings sheet
Here's a link to the Google sheet with my buildings and some informative things about them:
List of buildings[docs.google.com]

Translation
Русский перевод by me
Geman Localization by Balthazar23th

So, write your impressions and rate this mod!
82 条留言
cenTURion  [作者] 12 月 12 日 下午 8:48 
I'll fix it today, so new campaigns of this ver. will be ultimately broken.
cenTURion  [作者] 12 月 12 日 下午 8:16 
I'll see it later
드로우달스 12 月 12 日 下午 5:22 
While other Slaanesh factions have additional buildings, the Mask is the only one that strangely lacks them.
Physcosanta 12 月 12 日 上午 8:19 
Doesn't work with the mask of slaanesh for me
cenTURion  [作者] 12 月 8 日 上午 4:55 
Try to redownload mod. I fixed this bug on Dec. 6.
GrimlockTarrasque 12 月 8 日 上午 4:19 
Ever since tides of torment dropped, i've been getting this Crash report:
Thefirst invalid database record is:
buildsexp_chs_infra_road_2wh2_main_effort_force_own_campaign_mov
evment_range in table building_effects_juncion_tables
and packfile Buildings_expansion_undivided.pack
cenTURion  [作者] 12 月 5 日 下午 2:01 
Fixed
Cyno 12 月 5 日 下午 1:38 
I still get an error and crash

The following mods cause a crash to the Database:
A
ts
Buildings_expansion_undivided.pack
e
The first invalid database record is
buildsexp_vc_def_wights_2buildsexp_vc_wights_charge in table building_effects_junction_tables
and pack file Buildings_expansion_undivided.pack
The application will terminate now.
raw666 12 月 4 日 下午 3:49 
Thanks for the update.
raw666 11 月 8 日 上午 2:06 
However, I wonder if your willing to just make a economic version that adds only infrastructure (green) buildings?

Also, possible suggestions for a building is for the High Elves, Dwarfs and General.
- For the High Elves is the Trade Hall/Trade Depot/Trade Exchange House is a building setup to serve as a major trade hub for the High Elves and High Elves's trade partners to exchange resources across the world. Building increases trade tariffs, income, and generate resources.
- For the Dwarfs is the Hall of Bookkeeps/Hall of Records/Hall of Memories is the collection of records of a dwarf hold to remember their ancestors and crimes to the dawi that deserves a grudges. Building increase research speed.
- Farms for High Elves, Grand Cathay, and Dark Elves. And Farm Mills for everyone that has farms, including the Empire, Dwarfs, Kislev, and Vampire Count to work with their farms (Vampire Counts introduce in this mod).

If not, no problem, its still a good a mod.