Source Filmmaker

Source Filmmaker

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(SFM) Map Pack #17
   
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标签: SFM
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2024 年 10 月 31 日 上午 3:27
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(SFM) Map Pack #17

在 Stefano (BackToGetCommissions) 的 1 个合集中
Maps from Gmod (and other Source Games) over SFM
128 件物品
描述
READ THE DESCRIPTION, IT'S IMPORTANT!
[Steam doesn't let me upload the maps directly, so I use this for the moment (remove the spaces in order to have the link working and YES, the link WORKS) https : // www . mediafire . com/file_premium/vq2sa9jdx8uqmfk/%2528SFM%2529_Map_Pack_%252317 . rar/file ]

Maps made by https://psteamcommunity.yuanyoumao.com/profiles/76561198093994888 , https://psteamcommunity.yuanyoumao.com/id/TheRemainsOfTheMoon , https://psteamcommunity.yuanyoumao.com/id/fh-luke , https://psteamcommunity.yuanyoumao.com/id/Layz2 , https://psteamcommunity.yuanyoumao.com/id/Mikethemic , https://psteamcommunity.yuanyoumao.com/id/doomologist , https://psteamcommunity.yuanyoumao.com/profiles/76561198117399143 , https://psteamcommunity.yuanyoumao.com/id/keithykun , https://psteamcommunity.yuanyoumao.com/id/kaboosie , https://psteamcommunity.yuanyoumao.com/id/ethosaur , https://psteamcommunity.yuanyoumao.com/id/niirana .
Converted and ported over SFM by me.

17th Map Pack.
Here you go another set of maps converted and ported over SFM...and yeah, this was supposed to be released yesterday but I had to deal with some "issues" related to some maps (and that means "bye bye" to the Halloween Map Pack I had planned for today...).

In case of "shining models" in the map, copy and paste in the console (of SFM) the code "mat_specular 0".
They require CS:S and both HL2 episodes content, in order to work properly.

Note: I JUST converted the map for SFM, so for any bug or error, that's because it's like that even in the original version...but the least I can do, is fixing some minor stuff, such as the "black water" or the "black sky" (the "painted" type).
In any case, I hope you like them.

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If you want to donate in order to support my workshop and the future releases: [www.paypal.com] (I also accept Steam Gift Cards) .
Do you want to commission me something? Feel free to message me on Steam, and check also the "Commissions Sheet" for more infos .
I can promise you'll have the model (or map) in less than 1 day or 2 (unless "real life" gets in the way).
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Name of the maps (from the left to the right):
*sfm_Beta_Citadel
*sfm_construct_HardWeather
*sfm_GeekRoom
*sfm_HaloCE_SilCartographer_RE
*sfm_MarsCrater
*sfm_NeoTokyo_Transit
*sfm_SCPFacility
*sfm_SmogCity
*sfm_YNikki_RoomOfMadotsuki
19 条留言
Stefano (BackToGetCommissions)  [作者] 9 月 25 日 下午 1:55 
It's all right, but still, rushing up stuff in general is NOT the solution.
If you rush up, you just risk to mess up and to deal with more confusing and "painful" stuff.
[STNK] Space Ryde 9 月 25 日 下午 1:52 
apologies, just going through guides and stuff and can't seem to find it, will give it a google, sorry to bother you, managed to brute force it by pasting it in damn near every folder, amazing work on the neo tokyo map btw, great work
Stefano (BackToGetCommissions)  [作者] 9 月 25 日 下午 1:28 
Then you should learn some basics.
[STNK] Space Ryde 9 月 25 日 下午 1:25 
what is the proper folder to install the maps t? new to all this stuff unfortunately
Sleepeh Joe [patent pending] 9 月 5 日 下午 2:06 
i'll try it thanks
Stefano (BackToGetCommissions)  [作者] 9 月 5 日 下午 2:04 
If you don't export the content of the .rar file inside the proper folder, of course they won't show up.
It's a basic of SFM knowing where to place the proper stuff (not advanced or complex, but basic...).
Sleepeh Joe [patent pending] 9 月 5 日 下午 2:01 
i can confirm he did since i am having the exact same issue. typing in the maps dont work, cant find them in the directory. kinda rude to immediately assume the guy didnt read the description.
Stefano (BackToGetCommissions)  [作者] 8 月 30 日 下午 2:20 
Did you even read the description...?
Mobynonsense 8 月 30 日 下午 2:19 
for some reason i cant find the maps even though ive subscribed to the pack
Stefano (BackToGetCommissions)  [作者] 7 月 6 日 上午 11:55 
It's not heavy, and source engine can handle it properly (otherwise I wouldn't have even bothered to port it).