全面战争:幕府将军2

全面战争:幕府将军2

129 个评价
12 turns per Year - For Shogun 2 and RotS with Otomo fix
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标签: mod, campaign
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4.720 MB
2024 年 10 月 31 日 上午 2:05
9 月 1 日 下午 5:54
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12 turns per Year - For Shogun 2 and RotS with Otomo fix

描述
Changes the number of turns per year for Shogun 2 and Rise of the Samurai DLC from 4 to 12 (3 turns for every season).

Idea from this mod (outdated) .

Update from 02.09.2025:
You now need to wait 12 rounds instead of 4 to become shogun — still the length of a full year.

Should be compatible with most mods which are not changing the startpos.esf file from the campaigns.

This mod also fully supports the Otomo DLC!

Thanks to
AndreaM for their initial mod release from 2013!
19 条留言
Tera_GX 9 月 20 日 上午 12:53 
Aw, this doesn't work together with "Expanded Japan". If it loads first, this doesn't take effect. If this loads first, it'll fully crash.
Meighallo 9 月 8 日 下午 12:16 
You rocks! Thanks for updating!
pirateF 9 月 1 日 下午 3:42 
Yeah! Thanks for updating!:steamhappy:
Ravonator | ラファエル  [作者] 9 月 1 日 上午 10:51 
Hi, it already should work for Rise of the Samurai!
Il-Khan of Persia 8 月 31 日 下午 1:45 
@Ravonator | ラファエル
Would you be willing to make a version of this for all factions? Like, I know there are already 12TPY mods for the grand campaign for all factions, but there are none for RotS and I think it would be cool to start small and not apart of the Minamoto/ Taira/ Fujiwara struggle and have 12TPY where the weather is more than a single turn factor.

Every time I've tried combining mods it wouldn't work because RotS faction unlockers edit startpos and 12 (or 24) TPY mods also edit startpos, so they aren't compatible.
Ravonator | ラファエル  [作者] 8 月 21 日 上午 2:41 
Then you have the answer why its not working for you.. Seems like the darthmod is overwriting this mod... try changing the order in the launcher.
GamingKnight99 8 月 20 日 下午 5:16 
It's not working for me.

I have on the Darthmod overhaul.
Ravonator | ラファエル  [作者] 8 月 14 日 上午 1:32 
work!
DKO 8 月 13 日 下午 1:54 
work?
WinterMelon 6 月 25 日 下午 5:45 
Great mod! One question: how did you make your mod compatible with Otomo, because whenever I change startpos it doesn't include Otomo...