Wreckfest

Wreckfest

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DQS AI Player Names
   
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2024 年 10 月 30 日 下午 8:26
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DQS AI Player Names

描述
A 43-strong set of relatively normal-sounding (to my ears at least) names for the AI since I tired of all the dumb Internet username ones that come by default.

Avatars for the AI are all furry art stolen from Swiftcutter and SpaceDimSum (excepting one by Veiukket) on FurAffinity, apologies in advance but I just wanted to look at something different.
7 条留言
HumanMaleOnFemaleAnthro moment 2024 年 11 月 7 日 上午 10:41 
furry ai drivers mod when btw :lario:
Dairy Queen Synagogue  [作者] 2024 年 11 月 3 日 下午 9:39 
Yea completely fine
TheSystemGuy99 2024 年 11 月 3 日 下午 6:26 
Also, is it fine if I use your mod as a learning tool to help me change AI driver names and pictures? I just want to have fun, and therefore I won't release said mod of a mod
TheSystemGuy99 2024 年 11 月 3 日 下午 6:25 
Thank you for the details.
Dairy Queen Synagogue  [作者] 2024 年 11 月 3 日 上午 2:07 
And to my limited knowledge, any new mod from scratch should start with creating an empty folder in Wreckfest/mods, where the 'example' mod also happens to sit (I did mine in the Documents folder originally..), and when creating a new file in BagEdit you have to type out the actual file extension you want to use, as typing only the file name and using the drop-down menu for file type will just void creation of the file in the first place. Could save headaches for some. Doesn't seem like a lot of helpful information about WF modding online when I set out on making something as seemingly basic and dumb as different AI names and did basically everything wrong at first lol
Dairy Queen Synagogue  [作者] 2024 年 11 月 3 日 上午 1:38 
All driver images have to be 64x64 targa or .png images which are converted to the game's .bmap format using build_asset.bat under the Wreckfest\tools folder, and named icon_ai_X_medium_64x64_raw with X being whatever number or word you want to use as an ID for the image. The whole thing was made with WF's BagEdit program, and the mod needs to be structured in the same way as the original data files it's replacing or adding on to (in this case avatars_console.avli and avatars_pc.avli under data\property\settings\ai , similar situation with the driver images). avatars_pc.avli contains just the driver names, avatars_console.avli contains the driver names and the icon texture AKA the ID of the image you want to use for that driver. Overall it's a bit obtuse. Can check the Steam folder you have Wreckfest installed in and open steamapps\workshop\content\228380\3357531686 and you may get a better understanding of how it works.
TheSystemGuy99 2024 年 11 月 2 日 下午 8:47 
How did you make this, especially with the driver images?