Sentinels of the Multiverse

Sentinels of the Multiverse

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标签: Villains
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19.550 MB
2024 年 10 月 29 日 下午 3:29
7 月 5 日 上午 5:37
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描述
Even in cities like Megalopolis, places can fade from living memory, becoming forgotten. For years, the machine had been improving itself and its nanobots, until one wandered through a crack in the wall and came into contact with a janitor at a neighboring building. The machine had found a new resource - humans. After thousands of generations of nanobot evolution, the machine was ready... to go Viral.

This mod contains one classic villain, with full art. All feedback is welcome and encouraged!

Credits:
Concept, cards, flavor text, and programming by origamiswami
Art by kelpieSpirit. Support her at linktr.ee/kelpieSpirit
17 条留言
origamiswami  [作者] 10 月 22 日 下午 7:23 
Glad you're enjoying the mod! Starlight of Asheron does in fact have the same problem as Gyrosaur. I submitted a fix for it a while back, it just hasn't been published yet.
Reeb 10 月 22 日 下午 6:40 
Hey there! I have no idea if this mod is still being looked after so many months down the road, but I had the same thing as Desolation0's second happenstance happen to me, and it was, indeed, a Cauldron hero that caused the problem. What I believe is the relevant part of the error log:

GameController puts Assimilate into play.
Randomly selected from box: SelectedIdentifier = Cauldron.StarlightOfAsheronCharacter
Randomly selected from box: SelectedTurnTakerIdentifier = Cauldron.Starlight
Card definition: [CardDefinition: Identifier=StarlightOfAsheronCharacter, Title=Starlight, Count=1, Namespace=Cauldron, PromoIdentifier=StarlightOfAsheronCharacter]
ERROR:Exception has been thrown by the target of an invocation.

If this is a recurrent problem, could it be possible to make Assimilate blow itself up at the end of the villain turn if it isn't attached to a card, or would that cause other issues?

Just wanted to say this is a lovely mod and I've been having a great time with it.
origamiswami  [作者] 1 月 4 日 下午 4:43 
2. If an Assimilate fails to assimilate a hero, that's likely because there was an issue in a mod hero's programming that it was trying to assimilate. I ran into a couple of these when testing, including at least one Cauldron hero if I recall correctly (I think it was Gyrosaur). If you have the game log, I can tell which hero was the problem and report it.

3. Not sure what could've caused the crash. If it happens again, post the game log, but since you continued the game I think it will have overwritten the part relevant to the crash.
origamiswami  [作者] 1 月 4 日 下午 4:43 
Thanks for playing!

1. For the text on assimilated heroes, I don't think there's anything I can do about that. As far as I can tell, the game assumes that any character card owned by the villain should be formatted like villain character cards, which aren't supposed to have power text. If you try it with Earth Prime heroes, they even have the landscape format like Earth Prime villains. You can right-click Viral's character card to see which assimilated heroes have which text on them.
desolation0 1 月 4 日 下午 12:36 
Okay, started the client again, and hit continue. Game didn't blackscreen itself this time, drew the same assimilation targets as the second run. It didn't freeze the game, but it didn't proceed to do anything after the Assimilation targets either. No first turn actions like the damage, drawing, or healing. Assimilations were Dragon from Parahumans, Quicksilver from Cauldron, Captain Cain from Mythikal, Eldritch, and Captain Cosmic. Best guess is the logic handling one of them is the culprit.

---

Third time was the charm. Text box was still borked on the assimilated, but the round was good fun.
desolation0 1 月 4 日 下午 12:35 
Had three bits creep up in a very short attempted play.

First bit, not sure how you could deal with it, but the assimilated heroes didn't get the normal visibility box on their card, making the text super hard to read against the full art. That's mostly just a visual thing though and not that big of a deal in the grand scheme. That persisted in both starts.

Second bit, one of the assimilation cards failed to assimilate a hero on my first attempt. It didn't delete itself and I assumed it wouldn't and result in a hard lock so I restarted.

Third bit, got a fresh batch of assimilated heroes, but then the game black screen crashed itself. Again not sure what you'd need to figure that out, or if it was a one-off.

Have the entire workshop downloaded, and it did use several of the modded characters, with 1-2 base game dudes each round. Was playing in Earth-Prime version client.
origamiswami  [作者] 2024 年 12 月 26 日 下午 7:17 
Thanks! Can you be more specific about the issue with the flip text?
Overlord Byron 2024 年 12 月 26 日 下午 3:18 
I like this one a lot.

I had an issue where the the flip text of Central Core did not activate.
origamiswami  [作者] 2024 年 12 月 19 日 下午 7:06 
Should be fixed now
origamiswami  [作者] 2024 年 12 月 19 日 下午 2:55 
That's not supposed to happen. I probably misnamed one of the files, thanks for letting me know.