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Besides, the spawning bug that immediately transitions the player to the next level was there on the first, second, and third maps to begin with when I downloaded it from archive.org , so it is not necessarily my fault, but rather the fault of the campaign's unknown original creator. Anyways, I am deeply sorry to the users of this campaign mod about this debacle.
Hopefully, the next custom HL2 campaign maps I will port should not have as much problems as this campaign mod...
As for the third map, I also attempted to fix it by removing the spawn point that triggers the transition to the next map. So far, the lighting for the map is not broken, but it seemingly somehow fixed its cubemap issues. I am currently verifying the third map.
At this point, I'm giving up on this map... unless I ever grab Lambda again in the hopes that it does work with this map. It does sometimes not work with some maps.