Distant Worlds 2

Distant Worlds 2

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Resources Overhaul
   
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2024 年 10 月 25 日 上午 10:16
2024 年 10 月 25 日 下午 2:41
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Resources Overhaul

描述
Resources Overhaul Mod

Summary:
  • All construction resources are now consumed by colonies, and give bonuses to Colony Development and/or Colony Income
  • Colony Development Bonuses given by all resources are reduced to 1/3, requiring more basic and luxury resource varieties for the full development bonus
  • Resource spawning rules are changed completely, such that resources are much rarer and becomes a more significant limiting factor in ship-building
  • Place below other mods that have their own version of the OrbTypes xml, such as the XL mod

Gameplay Details:
  1. Settings for Generation with no extra bonuses: Harsh Starting System, Level 0 Tech or greater for both the player and AI factions. Starting condition for AI preferably Young or greater. Fewer + Weak/Very Weak + Further Pirates recommended, as early game ship-building is much more limited. More AI factions than normal is recommended (preferably maxed), as AIs can sometimes get unlucky system spawns and become stranded.
  2. On non-harsh system setting or pre-warp tech level, the game automatically adds a significant amount of resources in the starting system of players and AI. Trying is roughly equivalent to the consumption of 1 fully occupied homeworld, and Pre-warp/Normal equivalent to 2 or more. This might be undesirable for mid-late game balance
  3. As a rough estimate, 10% resource concentration is sufficient for 1000M population at base mining rates.
  4. Kaasian Crystals, Tyderios, Hexodorium and Dyrillium Quartz are consumed at 1/4 rate
  5. Resource spawning have been modified such that most planets (especially habitable planets) spawn with almost every type of basic construction resources, although at lower concentrations (~1-10%), which should dampen the effects of losing individual planets/mining stations.
  6. Resources that correspond to their world type spawns at a higher concentration (10-30%), with a low chance of a very high concentration (40-60%), making these worlds more valuable than usual.
  7. Due to the game's UI limitations, the preview box on the lower left does not show all of the resources present, the only way to see all resources is to hover over the planet on the main screen
  8. Possible resource spawns of each planet type is located in the Galactopedia
24 条留言
JohnnyBravo40 11 月 13 日 下午 3:58 
It does not work properly, I checked the code and compared construction resources on home planet at start. They are supposed to be between 4-10%, most on the home planet were over 90%. When I tried with XL mod my home planet only had 2 resources. So with vanilla you will have massive res excess or with XL you are basically playing harsh start regardless of settings, and if you don't find all the construction resources in home system asap you cannot build at all.
AVNlover67 10 月 5 日 下午 6:50 
Still works for anyone wondering. Very useful.
ShadosTiger 9 月 21 日 下午 5:44 
Would it be feasible for you to create a mod that makes resources rarer without the bonuses for the planets? Only if it is feasible for you in terms of time. :galelove:
Le pp baguette De wewe 5 月 4 日 上午 3:30 
Please update daddy
SEMTEX 4 月 16 日 上午 5:20 
Best mod for DW2 so far. With this the economy makes in part sense now. Maybe it needs a little bit of tweaking in some parts e.g. i always have issues with Calson but on the other hand you have to worry about steel now. Good Idea and good work. thank you
AVNlover67 3 月 20 日 下午 6:00 
This might not be needed. This was in the new update " Home System Critical Resources allows setting whether all critical construction resources are ensured to be available in your home system"
Apastron  [作者] 3 月 1 日 下午 2:13 
Oh yea definitely no guarantees that this will work for now. I generally only have time to do 1-2 playthroughs every time a new update comes out. So for now probably second week of April is when I'll do a new version of this, and hopefully sort out the issues of too many resources with some planning.
AVNlover67 2 月 4 日 下午 3:52 
Not updated anymore.
PvtPlumpkit 2024 年 12 月 9 日 下午 1:43 
Figuring out which planets are valuable is hard. Is there any way to have the game list resources by Highest first? Then in descending order? That would really help. I'm spending too much time trying to figure out and not enjoying the game.
Big Sneezy 2024 年 11 月 8 日 下午 9:37 
Another thing - having so many resources on each planet makes the resources list visually overflow, so it's harder to figure out which planets have rare resources. I have to tab back and forth to see which luxuries I need and have an unused source for, and then filter the mining locations list by those luxuries in order to find the right locations to mine.