Left 4 Dead 2

Left 4 Dead 2

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Melee Sharpshooting (Vscript)
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
Weapons: Melee
文件大小
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180.362 KB
2024 年 10 月 23 日 下午 4:51
2 月 14 日 上午 8:44
7 项改动说明 ( 查看 )

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Melee Sharpshooting (Vscript)

在 kurochama 的 2 个合集中
Unique Weapons with Special Features
66 件物品
Otherworldly Melee Weapons
15 件物品
描述
A; "If a melee can snipe jockey in the head from afar, I think it would be fun..."
B; "Dude... This is a normal zombie game in a normal world, not in superhero or murim world..."
A; "Let's just ruin the normal zombie world then, as long as it's fun. Hehehe..."

Well, that's just part of debates inside my head when trying to make this mod. At first I had no idea at all. But because I read some korean & chinese comics about murim world, suddenly I got a crazy idea. After thinking for some time about whether to make or not, in the end my crazy idea won over the normal idea.

So, about this mod, this allows survivors to snipe by using melee (WHAT?!!). Yeah, sniping with melee, hehehe... Let's put the normal logic aside, & go with logic about zombie apocalypse in superhero or modern murim world, lol... :D .

Normally, you can't aim with melee, but with this mod, you can. When aiming, you can use melee's sharpshooting ability. Well, probably this is a mini version of my Celestial Melee Weapons mod, as this one is more balanced than "Celestial Melee Weapons" because you can adjust the damage as well as the sharpshooting effects.

There are only 3 features available in "melee sharpshooting.txt" cfg file:
  1. Melee Sharpshooting Mode: This controls the mode of melee sharpshooting, from the normal one, one that calls forth lightning (imagine when you become a Mini Thor), to the critical mode that gives certain low chance to deal instant-kill or huge damage. Each mode is followed with shooting effects (like blood, fire, lightning, shockwave etc) when successfully hitting a zombie. List of modes with short explanations:
    • Normal Mode: Normal mode is when value is set to 0 or 0.5. Each successful sharpshooting in crosshair will cause blood & little spark effects on targeted zombie. The value with decimals (0.5) affects AOE damage, like value no. 0 only hits single target, while 0.5 hits a target & any zombies nearby.

    • Ignition Mode: It's on value no. 1 & 1.5. When hit, the target will be burned with a small fire effect.

    • Shockwave Mode: It's on value no. 2 & 2.5. When hit, a shockwave will be triggered & the target will stumble.

    • Lightning Mode: Mini Thor mode, on value no. 3 & 3.5. When struck by lightning, the target gets burned, & for SI & tank, they will stumble.

    • Critical Mode: It's on value no. 4 & 4.5. It's the same as value no. 0, with the addition of critical feature. Each hit gives critical chance as much as 30% on common infected, 20 on SI, 10% on tank & witch. When critical is triggered, a blood explosion (like boomer's death) will be called & all zombies except tank will instantly die, no matter how much their health is (even they die with 1 million of health). For tank, he will stumble & at the same time take damage as much as 50% of his current health, no matter how much his health is.

    • Vampire Mode: Same as "Normal Mode" but with drain/ lifesteal ability. It's on value no. 5 & 5.5. Susccessful health drain will show an effect of balls of light around the survivor. There are drain types, "Normal" & "Special". Normal drain is active anytime & gives health buffer, while special drain gives permanent health, but with only 20% on SI, & 10% on witch & tank.

    • NEW Electro Force Mode: Same as "Lightning Mode", but with smaller electric effects & instead of burning zombies when hit, this will stumble CI & witch. For SI, tank & movable objects, they will be thrown backward (If you ever saw Tank's Kong Jump on my other mod, this one has similar effect, but they will be thrown backward instead). You might be possible to play tennis with tank, by exchanging the thrown car one to another.

  2. Sharpshooting Damage: How much damage is for each melee sharpshooting attack. Min= 1, max= no limit.

  3. NEW Gore Mode: When enabled, common infected killed with melee sharpshooting will have many parts of the body dismembered.

NEW MODE "Melee Sharpshooting Mode" no. 7: WORLD DESTROYER




Well, have fun & enjoy your time in sniping zombies with melee for fun...

NOTES:
  • This melee sharpshooting can damage custom enemies in custom campaigns.
  • If you use melee sharpshooting on other survivors, they won't take damage, but they will stumble & complain via voicelines.
20 条留言
TheTeaa 1 月 2 日 上午 3:08 
@kurochama woah a spitter shooting lasers? that sounds so cooool!!
kurochama  [作者] 1 月 2 日 上午 2:08 
@TheTeaa , actually that's also possible. One that I have in mind is a spitter that shoots laser from her mouth :steamhappy: . But I'm not sure whether I'll make such mods or not, as there are some mods that I'll need to make first.
TheTeaa 1 月 2 日 上午 1:59 
@kurochama you should make a mod making shoving do cool effect and attacks, and maybe making special infected melees doing unique attacks too! Just an idea I had in my head
TheTeaa 2024 年 12 月 31 日 上午 8:12 
@kurochama it works perfectly fine now, thanks!!
kurochama  [作者] 2024 年 12 月 31 日 上午 7:57 
@TheTeaa , I removed the auto gore mode on mode 7. You can try it. Let me know whether the crash still happens or not.
TheTeaa 2024 年 12 月 31 日 上午 7:45 
@kurochama oki thank youuuuu! :luv:
kurochama  [作者] 2024 年 12 月 31 日 上午 7:32 
@TheTeaa , I can update it later without gore mode, so gore mode will follow the setting of "Gore Mode" feature instead.
TheTeaa 2024 年 12 月 31 日 上午 7:25 
@kurochama yeah I have custom common infected models, do you think it would be possible that mode 7 doesn't use gore mode? or a separate mode that doesn't cause gore mode
kurochama  [作者] 2024 年 12 月 31 日 上午 7:23 
@TheTeaa , if your crash problem happened when common infected died when getting hit by explosion, probably it's related to common infected skin mods, as mode 7 will cause gib/ body destroyed in pieces on common infected & probably some common infected skin mods don't support gib. I didn't use any infected skin mods when testing, so my common infected were still from default L4D2.
TheTeaa 2024 年 12 月 31 日 上午 4:27 
yeah it could be a script of some sort not being compatible