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Decided to try this mod again and discovered yet another glitch it which for some reason not long after settling the 2nd city ,the base food yield in that city shrinks down by 1 food a turn all the way to zero even if you settle on flat terrain.
(However in this case i did settle on flat terrain without removing the forest prior and it happened, but if lets say that is what triggers the glitch in the first place why should you have to remove said terrain feature in the first place; When all the official Civ's don't even have to worry about that , because by design the game removes said terrain features by default when settling cities on said terrain. !)
I'm not sure if you even plan on "developing" this mod anymore but i found 2 more problems
1:The Granary no longer provides it''s +1 food bonus to the "Dear, Wheat or Bananna" tiles.
2: I'm fairly sure the "Landed Elite's" +2 base food is also absorbed into the glitch , while the +10% Remaining Food still works as intended.
The only mods I was using were the "Really Advanced Setup", "In Game Editor", and "The Lanna Kingdom" mostly just to test things out.
Possibly, Lanna is actually my only mod that has had consistent problems, which is weird considering it's one of my oldest mods.
You'd think my later mods would be more complex/have more issues but no.
I'll test that if I have time.
That's a little bit strange then, I've tested it and I am getting +2 food like it should.
Load up a new map with all the mods you used and see if it works. If you get the +2 food then it will have been a random glitch, but if the problem still persists, it might be a mod conflict.
Hmm, strange, I'll investigate that, thanks for notifying me