奈斯启示录 Necesse

奈斯启示录 Necesse

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Recraft
   
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2024 年 10 月 22 日 下午 12:32
10 月 21 日 上午 9:24
21 项改动说明 ( 查看 )

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Recraft

描述
Craft your items again!

- mobs now drop more broken tool types (copper up to spiderite)
- added disassembler machines (4 tiers) to break your items down to be processed later
- fruit/vegetables can be processed into seeds
- added coal ore (can be mined, crafted or acquired via Explorer/Miner settlers), used as fuel in disassemblers
- added consumable shredder jaws used in disassemblers (with processing tiers and limited shreds count)
- mice now drop cheese with 1% chance
- zombies can drop zombie parts
- bombs/dynamite are craftable
- coins can be smelted into gold bars

Shredding one item takes one usage from installed jaws. Broken jaws can be smelted to reclaim some resources.
Disassemblers require jaws of high enough (and low enough) power and can shred items of a matching (or lower) tier (see attached tables)

If disassembling is stuck at 0%, check if installed jaws have any durability left ant if they are powerful enough.
热门讨论 查看全部(4)
4
2024 年 12 月 31 日 上午 2:33
Conflicts with Necesse Tech mod.
MUSE
4
3 月 10 日 上午 11:25
置顶: Suggestions
qcn
4
2024 年 10 月 27 日 上午 10:11
置顶: Bugs
qcn
11 条留言
qcn  [作者] 10 月 20 日 上午 7:59 
No, coal is used only in disassemblers. I tried to make it work as general fuel (for longer burning timr or faster cooking/procesing) but the code to make it work was too complex and I gave up
LegendZero 10 月 19 日 上午 11:34 
Hey I'm considering getting this mod, but I was wondering beforehand: can the coal be used as a general fuel source (i.e. cooking, forging, etc.), or just as one for the machines shown? If there's another fuel alternative that I am unaware of, forgive me. I am still very new to Necesse.
qcn  [作者] 10 月 17 日 下午 1:46 
Mod should work with game version 1.0 without errors now.
I will try to add more 1.0 related recipes in a few days
Tage2 10 月 17 日 上午 10:44 
sorry, haven't played many games past few months, got crazy busy. It wouldn't load, it pulled up the error screen during start-up, but it appeared to be working right before 1.0 launched. I haven't tried it yet with 1.0.
Equilibrior 10 月 17 日 上午 8:41 
Yes i get an error when i try to start the game with this mod loaded: https://pastebin.com/JUZnXyA7
Something about "GlobalIngredient registration is closed"
qcn  [作者] 7 月 25 日 上午 9:46 
@Tage2 is there any error displayed? I just pushed a metadata update (now it won't complaint about wrong game version)
Tage2 7 月 25 日 上午 6:31 
really hope this gets updated
Tage2 7 月 15 日 上午 8:50 
won't load, needs to be updated apparently
Volte 1 月 28 日 下午 4:40 
Higher tiers should be able to disassemble all items from lesser disassemblers. QOL goes way down having to micromanage these things. Nice mod otherwise.
qcn  [作者] 1 月 19 日 下午 1:41 
@Ninnteyer I guess so. Tested it a few hours in multiplayer and everything seemed ok