安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Хотелось бы увеличить их в соответствии с размерами ванильных зданий.
По зданию b_40_15 - экстрим вариант. Повысил качество до 33, но значительно снизил стоимость. Теперь это реально временный вариант проживания (для поселенцев).
Поправил свечение в окнах в b_30_40
As for the quality of the accommodation, I play on such settings and I can do quite well. With the quality of 40, I accelerate the satisfaction of the residents to 50, covering the needs.
House 40_15 is of course a trash option))) For extreme))) I will lower the construction cost for it and slightly improve the quality.
While you have the cost of building wooden walls very high. 2.5 suggests a lot of extra boards needed, much more than the game would calculate for a building this size. While the roof looks like it is iron, with iron chimneys. You could have the walls using wall_wood 1.0 and roof using wall_steel 1.0. Some steel will be required, but far less boards. The whole construction will be quicker by reducing workdays.
The benefit in real life was how quick these were to build, and that would help in Realistic. If they are dry and heated, many workers would be happy to live there, even if temporarily.