Garry's Mod

Garry's Mod

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Counter-Strike: Source NPC Navigation
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 角色扮演, 写实
文件大小
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39.516 MB
2024 年 10 月 20 日 下午 9:12
4 月 20 日 下午 6:12
5 项改动说明 ( 查看 )

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Counter-Strike: Source NPC Navigation

在 KnightLite 的 1 个合集中
NPC Navigation Mods
4 件物品
描述
Adds Navmeshes and AI Nodes to all CS:S maps.

Any problems with the Navmeshes were fixed manually, this includes the stairs in cs_assault and the bridge in de_aztec.
This includes ladder and crouch areas for the Navmeshes.

Maps included:
cs_assault
cs_compound
cs_havana
cs_italy
cs_militia
cs_office
de_aztec
de_cbble
de_chateau
de_dust
de_dust2
de_inferno
de_nuke
de_piranesi
de_port
de_prodigy
de_tides
de_train
test_speakers

If you experience any problems with this tell me in the pinned discussion and I'll try to fix as soon as possible.

Navmeshes optimized with: Navmesh Optimizer
Nodegraphs made with: Nodegraph Editor Expansion
Uploaded with: gmpublisher[github.com]
热门讨论 查看全部(1)
1
2 月 22 日 下午 8:35
置顶: Bug reports
KnightLite
9 条留言
KnightLite  [作者] 9 月 26 日 下午 4:42 
yes
Diegoagr8 9 月 26 日 上午 10:30 
so wait... you can also do this on other maps right?
Democratic Ice Noodle 8 月 31 日 上午 1:04 
So I would recommend trimming the Nav Meshes to only the playable space.
Democratic Ice Noodle 8 月 31 日 上午 1:03 
There is a glaring major issue with this addon that the addon Map Sweepers makes very very clear. It is the fact the Nav Mesh extends into unplayable areas. Map Sweepers uses the Nav Mesh rather than AI nodes to spawn objectives and players which makes poorly done Nav Meshes glaringly obvious.
Keathzie 5 月 17 日 上午 4:43 
ok i've played a few maps, thank god there's no NPCs spawning outside

absolute godsend addon
Keathzie 5 月 17 日 上午 3:59 
yeah the other one has navmeshes and nodes outside the maps. i don't know why they have to include those unreachable areas, hopefully this one doesn't do the same thing.
Callsign_Ewok 2 月 9 日 上午 5:44 
Noted Night_Sniper Imma test these ones instead.
Night_Sniper 2 月 6 日 上午 12:58 
"Counter Strike Source: Navmeshed and nodegraphed" has WAY TOO F*CKING MANY nodes and areas out of bounds. Playing these maps with mentioned mod with mods that use AI nodes for spawning things or randomising is a pain in the ass. I want to hope this version doesn't put half the nodes behind invisible walls and keeps them within playable boundaries.
Callsign_Ewok 1 月 31 日 上午 6:00 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2590997059

It appears someone has already done these maps ai noded and navmeshed? Any differences you can tell? Apparently the author even intends to update it, just don't know if I want to use yours or the addon I already have.