Crusader Kings III

Crusader Kings III

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Winds of Magic
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8.138 MB
2024 年 10 月 20 日 上午 7:41
2024 年 12 月 6 日 上午 8:30
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Winds of Magic

描述
Step into the Medieval World with Winds of Magic, a mod that brings the mystical powers of the Warhammer universe into Crusader Kings 3. Harness the chaotic winds of magic and shape your dynasty's fate with powerful new abilities.

Three Lores of Magic: Master the Lore of Life, Beasts, and Heavens, each with unique traits, events, and interactions.

How to start:

You need to possess Magic Potential, a genetic trait, to unlock magical abilities. This trait allows you to take the Learn Magic decision, but be warned—the process is challenging, and characters with high Learning are more likely to succeed. Upon completion, you will gain a leveled Lore of Magic trait, each providing passive bonuses. Each Lore offers unique character interactions, special travel event options, and additional magical abilities for a more immersive experience.

Current Notes:
Version 1.2
- Added Lore of Heavens and Lore of Beasts character interaction (First Portent of Amul and Beast Unleashed)
- Implemented minor chaos manifestations from the WFRP 2nd edition rulebook
- Added magic potential icon
热门讨论 查看全部(1)
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2024 年 12 月 9 日 下午 7:45
Mod Incompatability
Booty-Ass Fingers
33 条留言
Embersfall817 11 月 10 日 下午 4:37 
Update?
master.of.herb 8 月 9 日 下午 2:10 
Is it indented that magic potential isn't marked as a good trait? I could see the argument for thinking it is neutral, but unfortunately, in CK3 genetic traits are either good or bad.
Traktor z Tesco  [作者] 4 月 5 日 上午 4:59 
Yes, probably.
GladioSanctus 4 月 1 日 下午 9:18 
will you add more lore magic to the mod? something to use against enemy armies or other characters for example
Traktor z Tesco  [作者] 3 月 31 日 上午 2:02 
yes it still work, but new version should be ready this week or next one.
GladioSanctus 3 月 14 日 下午 5:21 
does it still work?
Rough 1 月 20 日 下午 3:04 
Ok this is an instant subscribe
Traktor z Tesco  [作者] 2024 年 12 月 11 日 上午 6:11 
I have not checked but put it before AGOT in load order to make sure any potential conflicts are overwritten by AGOT.
JimmyG1970 2024 年 12 月 10 日 下午 7:24 
AGOT friendly? Especially with the Before the Doom mod?
LilJaguar 2024 年 11 月 22 日 下午 3:57 
@evie & Traktor z Tesco: There is a common problem with mods that add new interaction categories where they cause a crash when you right click on a char (bring up interaction options) when used with another mod that also adds interaction categories (eg PoD adds many, also other 'magic' mods, cheat mods, etc). For best compatability its best to either use vanilla categories or compatch so that both mods use the same category list; given how often it happens it would be nice if a common framework mod was built to serve as a shared interaction category list for everyone.