Crusader Kings III

Crusader Kings III

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AGOT - Dynasties Modifiers
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355.673 KB
2024 年 10 月 17 日 下午 9:58
2024 年 11 月 13 日 下午 5:30
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AGOT - Dynasties Modifiers

描述
NEW SAVE GAME NEEDED/PUT AT THE END OF YOUR MOD LIST

Designed to enhance the flavor and uniqueness of each noble dynasty, this mod introduces modifiers that reflect the lore and reputation of various houses, ensuring that every faction feels distinct and true to its history.

From the cunning Lannisters to the resilient Starks, each house now boasts unique traits that capture their essence and influence gameplay.

My goal is to eventually add modifiers for every (or nearly every) dynasty in the game. Currently, the following houses are featured:

• Baratheon
• Lannister
• Stark
• Frey
• Martell
• Arryn
• Tyrell
• Magnar
• Saan
• Rogare
• Greyjoy
• Hoare
• Greyiron
• Blacktyde
• Drumm
• Orkwood
• Saltcliffe
• Volmark
• Goodbrother
• Darklyn
• Dayne
• Banefort
• Mormont
• Crabb
• Manderly
• Bolton
• Umber
• Redwyne
• Thenn
• Blackwood
• Bracken
• Reed
• Royce
• Ryswell
• Tarly
• Yronwood
• Clegane
• Codd
• Uller
• Forrester
• Targaryen
• Velaryon
• Celtigar
• Reyne
• Connington
• Borrell
• Wyl
• Oakheart
• Webber

Feel free to send any suggestions for houses or balancing. This mod should be compatible with everything, but you never know—if anything unusual happens, let me know.
54 条留言
simonov-89 9 月 7 日 下午 8:33 
simonov-89 7 月 21 日 下午 8:45 
It's a dead mod, don't use it.
El Pasha 7 月 15 日 上午 7:48 
Could you please update this mode? All dragon appearances is broken. Historical items and crown don't see.
血橙Isar 6 月 30 日 上午 7:47 
Need an update, it makes all dragon become a baby and can not grow up.
ImperiumViking 5 月 20 日 下午 7:06 
Ok, This mod is currently unusable if you play beyond the wall due to the Wildling Resistance Modfier being active even if a Freefolk/Wildling is in-charge of like lets say hardhome or anything beyond the wall.

personally I will not use this mod till this mod gets an update, It took me at least 3 hours to figure out what mod was broken in the modlist (Felt like 3 hours wasted of my time heh ah well ♥♥♥♥ it) & i zeroed in to this mod that causes that i mentioned in the first paragraph, again i don't hate this mod.
MtvYoloSwag 4 月 22 日 上午 11:01 
Ok, didn't even need that deep of a dive. The current agot_game_start file is 88kb, this mod's file is 62kb. So a ton of agot stuff is going to be broken and might even crash.
Fix yourself by copy/pasting the modifiers added to your own up to date agot file and it should be fine.
common/on_action/agot_on_actions/agot_game_start.txt
MtvYoloSwag 4 月 22 日 上午 10:56 
I haven't dived in that deep, but it appears this mod requires the game_start file, which has a LOT of stuff in it.. it sets up the whole game.
Full conversion mods and even vanilla itself likely change that file every few patches. So using this mod will surely have issues going forward.
You could simply copy/paste the stuff this mod added, to your current up to date file, and everything should work.
AxE 4 月 21 日 上午 9:06 
Hey, this mod Is causing character events not to fire, also breaks house legitimacy mechanic. Modifiers are added but somehow breaks the main mod
Ireeny 4 月 15 日 上午 8:43 
Hey, I believe this mod is causing issues with the newly implemented backing system.
Thiagueira 4 月 10 日 上午 11:48 
It still works tho