XCOM 2
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[WOTC] Five Tier Weapon Overhaul - Covert Infiltration Ready
   
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1.087 MB
2024 年 10 月 17 日 下午 12:02
8 月 4 日 上午 11:55
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[WOTC] Five Tier Weapon Overhaul - Covert Infiltration Ready

在 Tiaz 的 1 个合集中
New campaign with Covert Inflitration. Mod pack 2025
510 件物品
描述
ABOUT MOD:
Inspired by Iridar's mod, I have done this mod.

This mod sets up a five tier weapon system: conventional -> laser -> magnetic -> coil -> beam.

Laser Weapons gives +15% aim
Coil Weapons gives +1 Pierce
Beam Weapons gives +1 Rupture


All the affected weapons, research and schematics are finely tuned to preserve the overall balance of the War of the Chosen without any mods.

Conventional and beam weapons stats are the same as without mods. Magnetic weapons become slightly weaker, and laser weapons take their place. Coil weapons are slightly more powerful than vanilla magnetic weapons.

Melee weapon schematics additionally require Stun Lancer -> Muton -> Archon -> Andromedon autopsies.

Integrated MODs:
- Battle Rifles and Strike Rifles
- Strategy Overhaul Bridge: Harbinger Rifle

Supported MODs:
- [WOTC] TeslaRage's Loot Mod

REQUIREMENTS:
Requires a new campaign. Add this mod to existing campaigns at your own risk.

CONFIGURATION:
All weapons affected by this overhaul are single-buildable (finite items, Ready for CI)

CREDITS:
Iridar for making his version [WOTC] Iridar's Five Tier Weapon Overhaul - Vanilla Balance, and for permission to use his code.

UPDATE:
Added Sonic Weapons as tier 4.5
Fixed interaction with True Primary Secondaries and Pistol upgrade slots. Now works as intended.
43 条留言
DaViper 8 月 10 日 上午 3:48 
I can confirm the SMG bonus issue. The problem is only effecting these modded weapons. The defaults still show normal bonuses.
IronLord 3 月 4 日 上午 6:02 
Hi, i found strange thing.
Laser-tier SMG not gain speed buff like other SMG.
Hirokaios 2 月 27 日 下午 12:28 
i don't know if this was intentional or not but this overhaul lacks the configuration for weapon techs, weapons don't benefit from CV/MG/BM damage breakthroughs and i believe perks that rely on weapon tech also don't work properly,

for those who do want proper weapon tech you need to go config/WeaponTiers/XcomTemplateEditor.ini and add a few lines bellow GLOBAL SETTINGS . it should look like this:

; GLOBAL SETTINGS

; Set "weapon tech" field of all weapons affected by this mod.
; It determines which weapons are affected by which breakthroughs.
; Many soldier perks scale with WeaponTech as well, expecting
; them to go conventional -> magnetic -> beam in terms of power.

+AliasPairs = (T = "conventional", A = "WeaponTech_T1")
+AliasPairs = (T = "magnetic", A = "WeaponTech_T2")
+AliasPairs = (T = "magnetic", A = "WeaponTech_T3")
+AliasPairs = (T = "beam", A = "WeaponTech_T4")
+AliasPairs = (T = "beam", A = "WeaponTech_T5")
jahsinha 2 月 2 日 上午 11:55 
I’ve had a monster of a time upgrading the Proxian weapons since installing this mod. Is this due to the melee schematic requirements?
RambelZambel 2024 年 12 月 29 日 上午 11:37 
hello,
are the companion mod changes from iridars version removed?
Tiaz  [作者] 2024 年 12 月 14 日 上午 7:31 
Dragonlord 2024 年 12 月 14 日 上午 6:46 
Definitely not my setup. I just run A BARE minimum covert infiltration mod list and only your mod and cleaned configs. Do you have individual build check? Sorry for asking i am guessing yes. Also these are the coil and laser SMG's do your mod adds them? Or do you use their templates?
Dragonlord 2024 年 12 月 14 日 上午 4:50 
Interesting must be something on my setup. Thanks for checking
Tiaz  [作者] 2024 年 12 月 14 日 上午 4:12 
I chcecked and dont have that error
Dragonlord 2024 年 12 月 13 日 下午 1:43 
I am getting errors for smg_CG and smg_ls from protopype even though you said you fixed it?