Garry's Mod

Garry's Mod

Ocen: 267
gm_splitlevel
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic
Rozmiar pliku
Zamieszczono
Zaktualizowano
121.053 MB
15 października 2024 o 23:20
12 stycznia o 22:20
8 lista zmian ( zobacz )

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gm_splitlevel

W 1 kolekcji stworzonej przez deadroth
My Stuff
Przedmioty: 13
Opis
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
Popularne dyskusje Zobacz wszystkie (1)
4
20 października 2024 o 17:43
Textures
Enterfector
Komentarzy: 50
blakedagod 30 września o 15:50 
no unless you frankenstein them together
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 7 lutego o 0:20 
My Home?
каору)))_(dz) 23 stycznia o 5:40 
имба.
deadroth  [autor] 12 stycznia o 22:20 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 12 stycznia o 18:39 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 12 stycznia o 18:25 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [autor] 12 stycznia o 17:16 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [autor] 13 listopada 2024 o 18:00 
uh oh, ill go fix it now.
wiimeiser 13 listopada 2024 o 2:01 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.