Garry's Mod

Garry's Mod

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gm_splitlevel
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景
文件大小
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更新日期
121.053 MB
2024 年 10 月 15 日 下午 11:20
1 月 12 日 下午 10:20
8 项改动说明 ( 查看 )

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gm_splitlevel

在 deadroth 的 1 个合集中
My Stuff
13 件物品
描述
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
热门讨论 查看全部(1)
4
2024 年 10 月 20 日 下午 5:43
Textures
Enterfector
50 条留言
blakedagod 9 月 30 日 下午 3:50 
no unless you frankenstein them together
꧁Ꮥђⓐ℣ǝჩ♏α☢꧂ 5 月 14 日 上午 4:24 
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 2 月 7 日 上午 12:20 
My Home?
каору)))_(dz) 1 月 23 日 上午 5:40 
имба.
deadroth  [作者] 1 月 12 日 下午 10:20 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 1 月 12 日 下午 6:39 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 1 月 12 日 下午 6:25 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [作者] 1 月 12 日 下午 5:16 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [作者] 2024 年 11 月 13 日 下午 6:00 
uh oh, ill go fix it now.
wiimeiser 2024 年 11 月 13 日 上午 2:01 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.