Garry's Mod

Garry's Mod

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gm_splitlevel
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic
Tiedostokoko
Julkaistu
Päivitetty
121.053 MB
15.10.2024 klo 23.20
12.1. klo 22.20
8 muutosilmoitusta ( näytä )

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gm_splitlevel

1 kokoelmassa, tekijä deadroth
My Stuff
13 luomusta
Kuvaus
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
Suositut keskustelut Näytä kaikki (1)
4
20.10.2024 klo 17.43
Textures
Enterfector
50 kommenttia
blakedagod 30.9. klo 15.50 
no unless you frankenstein them together
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 7.2. klo 0.20 
My Home?
каору)))_(dz) 23.1. klo 5.40 
имба.
deadroth  [tekijä] 12.1. klo 22.20 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 12.1. klo 18.39 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 12.1. klo 18.25 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [tekijä] 12.1. klo 17.16 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [tekijä] 13.11.2024 klo 18.00 
uh oh, ill go fix it now.
wiimeiser 13.11.2024 klo 2.01 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.