Crusader Kings III

Crusader Kings III

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A Road Network In Vanilla
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35.949 MB
2024 年 10 月 15 日 上午 8:26
5 月 8 日 上午 12:05
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A Road Network In Vanilla

在 OPB 的 1 个合集中
Sicily Roleplay List
32 件物品
描述
Current Version: 1.2.1 "Roads of the World!" (Released 30.04.2025, Compatible with vanilla patch 1.16.*)

This mod aims to enhance the overall gameplay experience by adding a road network to the game. This road network was graciously stolen from the A Game of Thrones mod team, who have implemented it in their outstanding mod!
THIS MOD IS IRONMAN AND ACHIEVEMENT COMPATIBLE.

If you liked the mod, feel free to favorite and rate it up!



Chinese translation!
German translation!


Important things to know:
This is a short list of what this mod does:
  • Visual Road Network: there is a wide network of roads. This includes major roads (via regia, via imperii and the silk road as of right now) and minor roads (all other roads) that you can see visually represented on the map.
  • Mechanical Road Network: As with the AGOT mod, roads speed up your movement, give you more supply, more travel safety and have light impacts on things such as battle withdrawal. Otherwise, they behave as if they are normal terrain of their type. The AI considers roads when moving.
  • Legend and Epidemic Spread: Epidemics and legends, while still largely spreading as in vanilla, have light preferences towards spreading along roads.
  • Event Implementation: Vanilla content that refers to terrain have largely bene adapted to include the newly added road terrain types.
  • MAA Implementation: Men-At-Arms get the same bonuses they get in specific non-road terrains in the road terrain of the same kind (so: Hills, Major Road Hills, Minor Road Hills)
  • Mapmode:I have stolen AGOT's road mapmode! You can access it in this mod as well!

    While this mod aims to enhance the gameplay experience, please be aware that odd behaviour, weird things, bugs or imbalances could always happen. Please let me know about these in the comments so that I can see whether it is a mod or a vanilla issue.


    Are you a modder that wants to use this mod?

    Please do, but please Credit the CK3AGOT team & JediNick9 for the road base script and model decals! Don't worry about crediting me!
    Please feel free to implement all or parts of it!
140 条留言
Geo_kou 12 月 10 日 上午 7:09 
@Tiberivs how the hell is he supposed to know
PussiMech 11 月 7 日 下午 7:39 
well it was good while it lasted
Tiberivs 11 月 7 日 下午 7:30 
@OPB Will CK3 have a commerce update next year?
OPB  [作者] 11 月 1 日 上午 4:40 
INFO: As of right now, I think that I won't be updating this mod, hoping that they'll just do trade and roads next year in the vanilla game.
SpartanXIII 10 月 30 日 下午 7:37 
And now it's worse in AUH, started up and have broken troopers in my starting army. Broken in a good way, sure, but I feel like they'll do one battle and shatter the game when they have to calculate the dead.
IAmCursedEX 10 月 29 日 上午 8:04 
Any plans to update this OPB?
Ozare 10 月 25 日 下午 9:36 
guys the mod is still bugged, when you use this the royal court get messed up, starting with the byzantines the royal court is a muslim court instead of the normal one. Love the mod pls fix :)
[Army of Two] AXIS 9 月 27 日 上午 11:34 
I turned this mod off and Royal Courts is now working again, especially regarding the Community flavor mod with its new courts
Elmano 9 月 13 日 下午 1:05 
i think since the last update, this mod is causing a glich where it messes up with the royal courts style. I was on pomeranea with the court style of india
RedKing7573 8 月 18 日 下午 4:51 
This mod is currently incompatible with the Cultural Armies mod. Using both produces a bug that makes all men at arms have insanely boosted stats and makes it impossible to use the innovations menu. Is there any possibility of a patch for this?