Warudo
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Boop Hand
   
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2024 年 10 月 13 日 下午 1:15
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Boop Hand

描述
A hand with an animation baked in to boop your nose, forehead, or what have you~! Animation does NOT loop! Scale is kinda huge, so keep in mind you'll have to make it smaller; if you're zoomed in and can't see it, try zooming out and scaling it down first.

The animation is baked into the prop, so all you should have to do is activate the prop and it'll play the animation. It's not on a loop, so you gotta make it inactive and reactivate it to play the animation again. I add it to my props in my assets, place it where I need it to be once it's finished its animation, disable it, then after a "On Keystroke Pressed" or a node for a Twitch Redeem, I use the Toggle Asset Enabled node in a blue print to Enable it, a Delay Control Flow node for as long as it'll need to play the animation, and then another Toggle Asset Enabled node to turn it back off. It's pretty simple really! You can always check the Warudo discord as well for more information on how to make the blueprint for this sort of thing.

Since I've been asked about this: as far as the appearance of the hand goes, I'm afraid you're on your own for that one, folks 😅 I just used a free model of a hand (original found here: https://www.turbosquid.com/3d-models/hands-1961009), added bones and the animation to it in Blender, and added a shader to it in Unity to make it blue instead of grey.