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作者大大,你忘記把描述裏的DirMaxSI改成TimMaxSI了
Should happen less often.
Added.
There seems to be a bug where all SI will spontaneously die, especially noticeable when a jockey is riding a survivor only to die inexplicably.
I also have a suggestion for multiple setting presets that are map dependent, much like Custom Boss Spawner does.
Highly customisable boss spawner, supports multiple presets that gets used depending on the map.
A preset consists of at least one encounter or more, each encounter would have a random distance threshold, bosses only spawn when a survivor reaches their threshold, similar to how bosses are spawned in vanilla. Distance between thresholds are randomised but the minimum can be set. Thresholds are reshuffled upon a restart.
An encounter can be assigned as a witch, wandering witch, tank, ambush tank or a mixture of any. It could use a numbering system like this (1 = sitting witch, 2 = wandering witch, 4 = tank, 8 = ambush tank). Ambush tanks would spawn behind the survivors on the map flow.
Then an encounter can be assigned a minimum map progress requirement. If an encounter is set "50%" then their threshold would be placed in the latter half of the map.
Lastly, the encounter can have a set chance of happening. For an extra layer of randomisation. Encounters removed by chance won't have their threshold on the map.
Final step is to specify which map this preset can work in. New presets can probably co-exists within the same file but idk.
If you have any questions/suggestions do tell me.
You can just send it here since not many people comment anyway.
I want to pitch an idea to you but the writing/explanation for it is rather extensive, unless you don't mind me flooding this comment thread, do you have a suggestion as to where I can forward it to you?
...\Steam\steamapps\common\Left 4 Dead 2\left4dead2\ems\