Space Engineers

Space Engineers

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[AiEnabled] Quest and Merchant [WIP]
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Type: Mod
Mod category: NPC
文件大小
发表于
更新日期
1.791 MB
2024 年 10 月 9 日 下午 6:57
2024 年 10 月 13 日 上午 9:29
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[AiEnabled] Quest and Merchant [WIP]

描述
This is a WIP / Dev version of my upcoming mod, Quest and Merchant, designed for use with AiEnabled. The final version will also require MES for use with the Quest Giver bot.

Current Features:
  • Provides the ability to spawn one of several Merchant bots at any station that can be interacted with to purchase various items, depending on the type of merchant. Scroll down for information about configuring items and prices!

    The types of merchants and what they sell are:
    • General: a general store merchant that sells a random selection from everything
    • Component: sells an assortment of build components
    • Weapons: sells weapons and ammunition
    • Grocer: sells consumables
    • Bot: sells bot materials

  • Provides the ability to spawn a Quest Giver bot at any station that can be interacted with to accept custom quests.
    • NOTE: Currently, the Quest Giver only has ONE test quest available and may not be suitable for player groups or servers. This bot is NOT finished and details will be fleshed out in the future.
    • There will also be a config that allows others to generate their own custom quests that can be ingested by the mod and available for acceptance. Stay tuned!

By default, both the Merchant and Quest bots will auto-spawn at trade stations that are protected by a safe zone whenever a player comes near the station, and will auto-despawn when there are no players nearby to conserve resources.

Commands:

To bring up the in-game help menu for spawning, type /qm ? or /qm help (also below)

Spawn: spawns a merchant or quest giver with the following usage spawn -r Role [-t MerchantType] [-i IdleMvmt] [-a AutoPosition] -r Role: Merchant or Quest -t Merchant Type: General, Bot, Weapon, Grocer, or Component. Does nothing if spawning quest giver. [Default = General] -i Allow idle movement: True or False [Default = true] -a Automatically position bot after spawn: True or False. False = bot spawns in front of player [Default = true]

Merchant Customization:

To customize which items are allowed to be sold by merchants as well as their prices, locate the ItemSettings.cfg file in the World Save folder and adjust to your liking! Example below:
<!-- ItemSettings.cfg --> <ItemSetting> <DefinitionId Type="MyObjectBuilder_AmmoMagazine" Subtype="FlareClip" /> <Allowed>false</Allowed> <ItemPrice>19</ItemPrice> </ItemSetting>
63 条留言
black_dragon1230 11 月 11 日 下午 4:22 
@JTurp understood
jTurp  [作者] 11 月 11 日 上午 11:16 
@All

I've been away dealing with RL stuff, but also with SE2 on the horizon, I'm a bit less motivated to work on SE1 stuff when I do get time. Not saying never, but not really a priority at this point.
black_dragon1230 11 月 1 日 下午 5:26 
Did this mod crash and burn or just on hiatus from busy real life? This mod had great promise.
TheRanker 9 月 20 日 上午 10:47 
i hope this can be updated again .. jturp you gonna do anything wiht this? or shall someone take this over?
Dots 7 月 6 日 上午 1:04 
and mod never got updated sadly.
KnightForEyes 6 月 25 日 上午 11:22 
I think this mod causes MEMORY LEAKS

It said ""new guard page for stack cannot be created" after I use this mod.
Cigarette 4 月 22 日 上午 4:26 
I have a personal massive love for mods like this, so i really look forward to a full stable release.

We need more mods that expand things to do, especially in space travel. the moment you get into space the game is basicly over. maybe build a base, maybe become rich, but content-wise, thats where the game ends.
omniamori420 3 月 9 日 上午 7:09 
killing either merchant or quest giver will crash game. and test quest would not turn in. had bot needing rescued standing by quest giver and nothing.
omniamori420 3 月 9 日 上午 6:55 
test quest did not crash my game
omniamori420 3 月 9 日 上午 6:47 
killing merchant crashed my game