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[ZS Essentials] lua/zsbox/shared.lua:524: attempt to call method 'SetWasHitInHead' (a nil value)
1. fn - lua/zsbox/shared.lua:524
2. unknown - lua/ulib/shared/hook.lua:115
3. FireBullets - [C]:-1
4. ProgressPhysBullet - lua/tacrp/shared/sh_physbullet.lua:282
5. fn - lua/tacrp/shared/sh_physbullet.lua:147
6. unknown - lua/ulib/shared/hook.lua:115
As for the Medical Rifle, it has two modes: buff and debuff.
• If you hold the attack button, it switches between the two modes.
• If you just tap it once, the projectile locks onto a target.
And yeah, the item descriptions could definitely be improved. I tried to avoid filling the screen with too much text explaining every mechanic.
In Zombie Survival, there are clearly defined teams: humans (good guys) and zombies (bad guys), so the game can automatically know who to heal or damage.
But in Sandbox, there are no teams, just players, NPCs, and other entities. Because of that, there’s no reliable way to tell whether someone should be buffed or debuffed automatically.
That’s why the Medical Rifle in Sandbox now lets you manually set the mode (buff/debuff), so you can decide how it behaves in different situations.
Also thirdperson blocking animations would be great! Kinda reminds me of Melee Arts 2 (great addon btw)