Garry's Mod

Garry's Mod

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Zombie Survival Weapons & Melee for Sandbox! (W.I.P)
   
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 写实
文件大小
发表于
更新日期
34.973 MB
2024 年 10 月 7 日 上午 8:22
10 月 19 日 上午 7:01
38 项改动说明 ( 查看 )

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Zombie Survival Weapons & Melee for Sandbox! (W.I.P)

描述
Finally! After years of waiting, since 2016, I wanted to bring these weapons to life in my sandbox, the satisfaction of finally getting them done is worth it! I’ve often wondered why no one else has done this before...?

• Edit: Now I know why. It’s a real pain to port all the ZS functions to Sandbox while preventing conflicts with other addons..."

"Adds Zombie Survival weapons and melees to Sandbox, preserving the original swing system while introducing a blocking feature inspired by Necrossin’s Darkest Days. Includes weapon cooldowns, ammo-type icons, and improved replacements for some original weapons. Note that some weapons and melees are either non-official ZS content or inspired by external sources. Customizable options include an RTS-style melee HUD, viewbobbing, crosshair cooldown indicators for both blocking and melee attacks, as well as non-official additions like inverted crosshair gradient, and much more!"

[ℹ️] Known Bugs:
• Playing in singleplayer causes some HUD elements and melee weapon rotation to bug out.
• Some maps will prevent particles like status_burn from being drawn

[ℹ️] Info about Toggleable Features:
If you want to know how to toggle features, go to Utilities → ZSBox and check either the Client or Server section, depending on what you want to enable, change, or disable.

[ℹ️] Compatible Mods:
NPC Prop Attacking & Breaching (NPCS attack nailed props)
WeMoney System (Repairing props gives you money)

(Not exactly compatible, but still cool.)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3553728948 (It's the Sandboxified ZS Worth Menu)

[ℹ️] Credits:

• JetBoom for the Zombie Survival Gamemode.
• Zombie Panic Source for models, materials, and sounds.
• Zombie master for weapon models and materials.
• Tripwire Interactive for some weapon sounds.
• TFA for some weapon models.
• Necrossin for the melee blocking, and [sh_boneanimlib & cl_boneanimlib] code featured in his Darkest Days gamemode.

[ℹ️] Tags:
zs, zombie survival, sweps, barricade, barricade system, melee, weapons
73 条留言
Shadow  [作者] 10 月 19 日 上午 11:21 
Thanks for reporting this! I thought I had already fixed that bug before, but apparently not. I think I’ve finally fixed it now. :winter2019happyyul:
Comrade Blue 10 月 17 日 下午 3:32 
For some reason when shooting players in the head on my server, this error shows up:

[ZS Essentials] lua/zsbox/shared.lua:524: attempt to call method 'SetWasHitInHead' (a nil value)
1. fn - lua/zsbox/shared.lua:524
2. unknown - lua/ulib/shared/hook.lua:115
3. FireBullets - [C]:-1
4. ProgressPhysBullet - lua/tacrp/shared/sh_physbullet.lua:282
5. fn - lua/tacrp/shared/sh_physbullet.lua:147
6. unknown - lua/ulib/shared/hook.lua:115
BluDogMac2 10 月 15 日 下午 5:23 
thanks. Also recently decided to play ZS because of this addon and i'm glad I did. btw your addons are really good! keep up the good work.
Shadow  [作者] 10 月 14 日 下午 12:02 
The Nanite Heal on the Electrohammer repairs nailed props in an area of effect, so nearby nailed props are repaired together. It requires pulse ammo to work.

As for the Medical Rifle, it has two modes: buff and debuff.
• If you hold the attack button, it switches between the two modes.
• If you just tap it once, the projectile locks onto a target.

And yeah, the item descriptions could definitely be improved. I tried to avoid filling the screen with too much text explaining every mechanic.

In Zombie Survival, there are clearly defined teams: humans (good guys) and zombies (bad guys), so the game can automatically know who to heal or damage.
But in Sandbox, there are no teams, just players, NPCs, and other entities. Because of that, there’s no reliable way to tell whether someone should be buffed or debuffed automatically.

That’s why the Medical Rifle in Sandbox now lets you manually set the mode (buff/debuff), so you can decide how it behaves in different situations.
BluDogMac2 10 月 14 日 上午 10:33 
I have never played ZS before. But I must ask, how do you change the mode on the medical rifle? I don't wanna just always debuff my comrades when I try to heal them. Also, I am pretty sure the Nanite Heal for the Electrohammer is broken, as all the tests I have tried with it does nothing. Not sure if both of those are from this addon not being finished or if its a bug.
Shadow  [作者] 10 月 9 日 上午 5:38 
Yeah, it makes sense that it conflicts with JMod, good suggestion! When I have some time I’ll add that, maybe make it toggleable with a key, like E by default.
Comrade Blue 10 月 6 日 下午 6:41 
I had a suggestion I was wondering about, do you plan to add a toggle for the pickup system? I have a small server where I tend to play with friends on and I added your addon to it recently and noticed that mods like JMod and others that add their own pickup systems tend to conflict with the ZS one, so I had to disable the prop pickup system server-wide. I was thinking maybe a client-side toggle command in the console that could enable the ZS pickup system for yourself would be neat, and so someone could bind it to a key and toggle it whenever they'd like
Shadow  [作者] 10 月 4 日 上午 5:52 
Oh actually, not really haha, I just moved the model a few units up to kind of simulate the old hammer, I think it looks better that way, at least better than before, I also added the ElectroHammer, and yeah, I’ve already finished the thirdperson blocking animations, they look decently good now, kind of a mix of Darkest Days and some I made myself, I also made a model of the blaster shotgun that uses c-arms and lua animations, I’m planning to add the remantler, but I’m not sure if I’ll actually be able to do it, the resupplybox is already done, and later I’d also like to bring in some of the missing deployables like the gun turret and the repair field, on top of that I think I managed to fix the issue with player statuses (I think), anyway, I’ll release the update once I finish checking why the top and center notify messages aren’t showing up… :winter2019angryyul:
Comrade Blue 10 月 3 日 下午 10:30 
Oh I see you found the c_hands version of the hammer! Nice lol
Comrade Blue 9 月 30 日 下午 12:27 
Oh alrighty! Yeah I understand the CHands issue, although I remember seeing the models with CHands in one ZS server I played but I have no idea where they got that from. I assume it's something their own devs did so it's probably private lol

Also thirdperson blocking animations would be great! Kinda reminds me of Melee Arts 2 (great addon btw)