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Glad to hear you liked this one.
The whole saga is under observation, I'm not really a skillful level builder. For this one, I think there "might" be another way to get to the yellow or purple wirejack, but I forgot about it. Also, you make a good point that the description should say if you need any specific equipment.
Thank you for your time. Once life decides it want's to stop being an ass, I will have more time to review these.
I'm a bit stumped on this one though. There doesn't seem to be any way to get to the yellow wirejack without opening a yellow or puple door. And for purple you need yellow first.
Does this level require certain equipment? If so that would a good thing to write into the description.
You can also very easily softlock yourself in the top middle room with the green trapdoor.
I tend to be a bit... methodical when playing this game, so I may have made some objectives a bit more difficult to get without noticing.
Thanks for playing!
One complaint: it's easy to get softlocked in the exit area if you don't have all the objectives yet.
One minor glitch: the lights in the blue room are weird. They have 3 levels: on, dim, and extremely dark. The guards tend to get stuck forever trying to turn them back on.
This is the first map in this mini campaing called ''Shady Busines'', so expect to see more in the future.
Have a good day or night!