Left 4 Dead 2

Left 4 Dead 2

29 个评价
Very Basic:The Campaign (demo 2.1)
   
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Game Content: Campaigns
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24.676 MB
2024 年 10 月 5 日 上午 7:52
2024 年 10 月 31 日 上午 1:08
14 项改动说明 ( 查看 )

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Very Basic:The Campaign (demo 2.1)

描述
3 maps short camapagin, full of events
1.Marine
2.Fortress
3.Garden

*2.1 ( atempt to fix various bugs in map 2, fortress)
Not sure if i can do anything more, the map is held together by ducktape afterall
12 条留言
Ænima² 8 月 11 日 上午 11:16 
fix yo shit
lucsthomas 2 月 23 日 下午 3:58 
so this is where moly started lol:steamhappy:
TommyCD1 2024 年 10 月 7 日 下午 12:35 
Well my impression was dead on then, wasn't it? :P
In that case, the event ideas I definitely recommend experimenting with are the multi-door holdout, and the one gascan at a time train idea. As for the rest, the beginning "gauntlet" horde thing where the horde comes as soon as you exist the starting area is not very fun. If there's a clear indication "this will start a horde" it can work, but for the most part, players very much DO NOT like having to run through a horde like this. It is very expensive on resources and time consuming, especially on later difficulties. It is best to either have it at the end of the map, so you can safely consume all your equipment to reach that checkpoint, or as a finale, where saving things no longer matters.
Sunny Moly  [作者] 2024 年 10 月 7 日 上午 9:41 
Maybe naming this a Campagin is abit miss leading because i was trying to showcase all the events idea that i have. Since this is my first time create custom map, i want to test out all the major stuff before entering a big project. Sorry if the title isn't accurate, i was trying to capture viewers by letting them know that this is a custom map.
Sunny Moly  [作者] 2024 年 10 月 7 日 上午 9:36 
Thank alot TommyCD1 for playing my map and give alot of helpfull criticism. I'll make alot of improvement to the map <3
TommyCD1 2024 年 10 月 7 日 上午 6:05 
Well. Maps are all very short, and travel time between events is almost non-existent. It feels like a demonstration of the possible events in the game, rather than an actual campaign. I liked the holdout of the second map with the multiple doors, the grenades were fairly generous. And the train was an interesting concept, although there should be some indication that you are moving it: like a director tip, a sound effect, or something; As I was a little confused on why I could only pour a single can into the first generator. As for the finale: I recommend you prevent players from exploring the entire path forward without starting the finale first, and I was exploring the closets for supplies and ended up being able to walk all the way up outside without starting the radio first. lol
Sweets 2024 年 10 月 7 日 上午 4:40 
Nice i will give it another go
Sunny Moly  [作者] 2024 年 10 月 7 日 上午 3:14 
I think i lost two toes in a process of making this work. Well aleast now there are zombies in the level.
Sunny Moly  [作者] 2024 年 10 月 7 日 上午 3:11 
It's finally work. I fixed it. Now it's fully playable, thank god
Sunny Moly  [作者] 2024 年 10 月 6 日 上午 5:46 
There seem to be a problem with navmesh dissapear when people dowload the mod. I'm still looking into it, but i'm kinda stuck here because when i dowload the mod myself, it seem to work fine. If anyone know about possible reason to why the navmesh doesn't dowload, please tell me.