tModLoader

tModLoader

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Dual Classes
   
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模组功能: 游戏调整
tModLoader版本: 1.4.4
语言: 英语
文件大小
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更新日期
46.045 KB
2024 年 10 月 4 日 下午 2:00
2024 年 12 月 19 日 下午 2:16
4 项改动说明 ( 查看 )

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Dual Classes

描述
Dual Classes does as the name suggests: It creates new classes that combine the effects of two other classes. For example, throwable weapons are considered both melee and ranged, beam swords are considered melee and magic, and many more.

Weapons with two classes will receive 75% of the damage and crit chance modifiers for each class, so they will be weaker than a weapon with one class if you only buff that class, but they will be stronger if you buff both classes.

Additional balance adajustments have been put in place to handle these new classes, such as weapons that had the magic class added to them requiring mana.

The class names "Melee", "Ranged", "Magic", and "Summon" have been color coded for readability.

Many summon weapons will now buff the player in some way, creating an incentive to use certain summons for reasons other than their dps.
引用自 tModLoader DualClasses
Developed By Frost Falcon
热门讨论 查看全部(2)
8
8 月 18 日 上午 10:56
Suggestions
Frost Falcon
2
2024 年 10 月 7 日 上午 10:59
All Balance Changes
Frost Falcon
36 条留言
-NEBULON- 7 月 24 日 下午 12:40 
last update 2024 is crazy
MelonTheAnimator 3 月 25 日 上午 3:03 
maybe let us customize mod weapons!
Rato Artista 3 月 8 日 下午 2:19 
What about CALAMITY compatibility?
Doodlinka 1 月 5 日 上午 5:37 
this is genius! will probably upset the balance of vanilla+ mods too much though...
breadolphin 2024 年 12 月 28 日 上午 9:53 
So cool mod, i love melee and magic but dont love range and summon. this mod compatibility this class!
Muffintiem 2024 年 12 月 20 日 下午 12:19 
What about mod compatibility?
Shyguymask 2024 年 12 月 19 日 上午 1:49 
This mod is really interesting, I'm playing it right now.
i am a piece of bread 2024 年 12 月 11 日 上午 2:15 
there should be an option to tweak the amount of mana that sword projectiles use
Frost Falcon  [作者] 2024 年 10 月 27 日 下午 2:15 
I thought I made an exception for ranged/magic weapons using ranged/magic ammo, but let me double check.
D8alus 2024 年 10 月 24 日 下午 8:25 
Any chance of removing the mana requirement from ranged/magic so it's not double dipping on resource usage with ammo and mana?