Europa Universalis IV

Europa Universalis IV

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Religions and Cultures Expanded
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26.277 MB
2024 年 10 月 4 日 上午 11:42
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Religions and Cultures Expanded

在 LimonenZitrone 的 1 个合集中
Expanded Mod Family
11 件物品
描述
Welcome to Religions & Cultures Expanded
This mod aims to change and add religions, cultures, culture groups and mechanics.

Currently Added
Currently the following religions are changed or added:
  • Bogomoilist
  • Hindu (Vanilla, changed mechanic)
  • Jainist
  • Nestorian
  • Manichean
  • Nang Chos
  • Vidilist

Currently the following new culture groups are added:
  • Aramaic

Currently the following new cultures are added and the following Vanilla cultures are swapped to different groups:
  • Avshars (Iranian)
  • Farsi (Iranian)
  • Parthian (Vanilla, moved from Lost Cultures to Iranian)
  • Azeri (Altaic)
  • Kalmyk (Altaic)
  • Oghuz (Altaic)
  • Qashqai (Altaic)
  • Coptic (Sudanese)
  • Assyrian (Aramaic)
  • Babylonian (Vanilla, moved from Lost Cultures to Aramaic)
  • Chaldean (Aramaic)
  • Hebrew (Vanilla, moved from Lost Cultures to Aramaic)
  • Manichaean (Aramaic)
  • Phoenician (Vanilla, moved from Lost Cultures to Aramaic)

Detailed information about the added content can be viewed in-game via a custom startup screen, which can also be opened again later with a button in the top right near the date controls.

Converting to or away from the new or changed religions by console should be avoided, because that can break things. To convert to the new religions, if you want to cheat, you can trigger the event rce_events.1 with the console.

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)

Compatibility
  • EU4 Version: 1.37
  • should be compatible with any DLC
  • playing with mods adding content specific to certain Vanilla religions or cultures may lock you out of that content when those were changed or the starting situation of countries with such content were changed in this mod
  • there will be major compatibility issues with mods that (Expanded Mod Family mods excluded, since those are compatible):
    • add or change religions
    • change Vanilla cultures
    • change at least one of the following files in the interface folder: countryreligionview.gui or topbar.gui
  • there will be medium to minor compatibility issues with mods that (Expanded Mod Family mods excluded, since those are compatible):
    • add or change religion icons
    • change Hindu deities in the common/personal_deities folder
    • change at least one of the following files in the interface folder: alerts.gui or provinceview.gui
    • change at least one of the following diplomatic actions in the common/diplomatic_actions folder: giftaction, guaranteeaction or insultaction (exceptions: Force Revoke Guarantee & More Favor Actions)
    • change the file in the common/governments folder
    • change at least one of the following scripted functions in the common/scripted_functions folder: can_claim_defender_of_faith
    • change at least one of the following static modifiers in the common/static_modifiers folder: devotion, innovativeness, prestige, religious_unity or republican_tradition
    • change at least one of the following files in the decisions folder: GreekNation.txt, IsraelNation.txt, Ottoman.txt, PersianNation.txt, TibetanNation.txt or TurkishNation.txt
    • change at least one of the following files in the events folder: Hinduism.txt or flavorKLM.txt
    • change at least one of the following events in a file in the events folder: MEE_Byzantine_Events.7
    • change at least one of the following files in the missions folder: DOM_Ottoman_Missions.txt, KoK_Persia_Missions.txt and Tibetan_Missions.txt
    • add the tag NPA
Major compatibility issues here mean that the mod will be unplayable for the most part. Mods that change or add religions will most likely clash with the religions added in this mod, same applies to mods editing Vanilla cultures. Mods replacing the mentioned interface files will lead to many new mechanics not being usuable.
Medium and minor compatibility issues here mean that the mod will be playable for the most part, but certain features will not work correctly. Some things might be missing or not work as intended.

Credits
  • some graphics were taken from Crusader Kings III and then changed

Other
If you find any bugs or have any suggestions, please let us know in the comments or on our Discord[discord.gg].

Also check out other great mods on our partnered Europa Universalis IV Discord[discord.com].


146 条留言
EnderBAV13 11 月 27 日 上午 5:19 
Would also like to see shamanism there (Just, please, do not use icon similiar to the one that Extended Timeline has! I'm begging you!)
EnderBAV13 11 月 27 日 上午 5:15 
How about adding slavic paganism to the mod?
LimonenZitrone  [作者] 11 月 23 日 下午 1:39 
@speicherii: Conversions from CK2 are their own local mod iirc. Dont think there's much to be done there. Only thing you can try is locally to try to make RCE load after the CK2 conversion mod (e.g. via adding it to the dependencies in the RCE .mod files).
speicherii 11 月 23 日 下午 1:36 
I'm gonna disable this one for now but converting from CK2 messed up religion icons if thats something you can fix
Lincoln28 11 月 23 日 上午 11:59 
Avshars are not iranian.
LimonenZitrone  [作者] 11 月 19 日 上午 10:57 
@ELchivo_loco: Hellenism is not in yet, but it will be in the next update.
ELchivo_loco 11 月 19 日 上午 10:44 
religions ancient ? (hellenism)
LimonenZitrone  [作者] 11 月 18 日 上午 11:24 
@GarbatyZawodnik: There is nothing changing from Adhari to Azeri, only the other way around. When you form Persia as an Azeri country, you accept Azeri and change your primary culture to Adhari.
GarbatyZawodnik 11 月 18 日 上午 10:21 
im playing as Persia and Adhari culture randomly changed to Azari after crash and its not accepted culture anymore. How to fix this?
LimonenZitrone  [作者] 11 月 11 日 上午 6:46 
@ironwall: The mod is not compatible with Europa Expanded.