边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Anomaly Expanded - Insanity
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.070 MB
2024 年 10 月 3 日 上午 11:28
7 月 23 日 下午 2:01
9 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Anomaly Expanded - Insanity

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
110 件物品
描述
[www.patreon.com]



See change notes.



Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to manage the sanity levels of your colonists, as low sanity leads to detachment from human priorities, and may eventually lead to inhumanization.

Your gameplay loop will be enriched with the sanity system, as over time you will start to notice the effects of your actions - and at some point, it may become difficult to revert the changes these effects cause. Whether you decide whether to fight evil entities, which restores sanity, or study them, which drains it, you will notice first-hand what the horrors can unleash.

Various events, social interactions, and mental states will trigger as sanity changes, providing you with deeper role-playing options. Characters with low sanity may descend into madness, leading to harmful behaviors, but they might also become inhumanized - which is not necessarily all bad. Worst case scenario, you can work towards rehumanizing them!

Sanity added by this mod has nothing to do with mood or emotional state of your colonists. It’s not related to losing family members, eating nutrient paste meals, being on mental breaks etc. Sanity represents the influence of the void, and is only lost if you stare at the horror for too long. It’s meant to be a strategic resource that takes years to deplete and even longer to replenish - but keep an eye on it, and act accordingly if you see Sanity dropping rapidly.





If you’re struggling and need someone to talk to, please use this website to find a crisis helpline for your country: https://findahelpline.com/




































[forms.gle]



Q: Will this mod work without Anomaly DLC?
A: No. It requires Anomaly DLC to work.

Q: Why don’t you make Sanity actually be affected by stuff such as eating without a table?
A: Early in design I have decided to separate mood-related psychological trauma from unimaginable horror-related trauma. I’m no psychologist, and I don’t want to tackle complex psychology. I wanted to add a Lovecraftian-style sanity resource that leads to Inhumanization if you tinker with Anomaly entities too much.

Q: What happens if I have the Inhumanization: Required precept?
A: No changes - upon your first mental break, you will become Inhumanized. You will, however, be able to be rehumanized if you’re not careful.

Q: Can I tweak some values?
A: Yes. We have added extensive mod options and you can tailor any value to your liking. You can even make it so there is no way to regain Sanity, for extra challenge.

Q: Is it save game compatible?
A: Should be!

Q: Will cultists spawn with 0 Sanity?
A: Yes they will! And if you capture them, you can even try to rehumanize them!

Q: I disagree with your implementation of XYZ.
A: That’s okay, you’re welcome to disagree.

Q: CE compatible?
A: No idea. Probably?

Q: Is self-harm content disabled by default?
A: Yes. Similar to how child-raiders are disabled in the base game, I have decided it’s better for everyone if the more severe self-harm content is disabled by default. You can, of course, enable it.

Q: Do some traits affect Sanity gain and loss?
A: Yes, we have added Sanity multipliers to numerous base game and VE traits.

Q: Do Androids have Sanity?
A: Only when awakened.



Graphics are created by Oskar Potocki.

Code work by Taranchuk

Reel - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
热门讨论 查看全部(1)
2
2024 年 10 月 9 日 下午 1:48
Hi, is the sanity meter an actual bar in the needs tab?
Jippy
262 条留言
Oskar Potocki  [作者] 10 月 31 日 上午 5:06 
Sounds like some other mod might be breaking our apparel generation. No, content of the mod can't be disabled in VE mods. You need to use Cherry picker.
selageth 10 月 31 日 上午 4:37 
Is there a way to disable the strait jackets, or should I use cherry picker? Sometimes mercenaries from VFE Pirates spawn in with a strait jacket, and no other gear and no weapons, which makes them useless in a fight.
hallowlock 10 月 22 日 下午 12:58 
Mod causes gamebreaking bug with something called "AnAI_ChimeraTame". Log https://gist.github.com/HugsLibRecordKeeper/e2b8fa79df66d4e35aa8b751eafe5877
Hugalafutro 10 月 22 日 上午 5:59 
I wonder if it's supposed to work like this: In current colony I never touched the obelisk or started any Anomaly content. I accepted one creepjoiner with the Disturbing, Body Mastery and Void Fascination traits figuring it don't matter as I don't plan on activating Anomaly in this playthrough.

Later on a Highmate with paralytic abasia and luciferium addiction (what a wombo combo lol) dropped from a sky. She's chillin' in hospital for 30 days.

The creepjoiner pawn with Disturbing is assigned to Nursing and every time she's talking to the patient I get the sanity warning and the Sanity bar appears in Needs tab, but only for the Highmate, later it disappears. Then next time the creepjoiner goes to "cheer" her up I get the warning again and the bar is back for a while.

Could it be because I put her through the gene extractor in the meanwhile as well ? Or is the bar designed to appear/reappear?
Oskar Potocki  [作者] 10 月 4 日 下午 12:43 
Random chance.
Nerd_15372007 10 月 4 日 上午 11:29 
It could just be random chance but I've had three recruits rehumanize amd the only trait I saw given was noncommital, is there a disparity in the chances, or a bug, or is it just random chance
Oskar Potocki  [作者] 10 月 4 日 上午 4:57 
Understood, but at this moment I have no plans to change image hosts.
Vagineer1 10 月 4 日 上午 3:55 
Just to let you know, imgur has been blocked in the UK so the images in this and many other mod descriptions are now useless and not viewable.
Onikage-056, God of Animatronics 9 月 28 日 下午 10:20 
@MaxWell
Hey, free prisoners.
MaxWell 9 月 7 日 上午 7:17 
I hired pirates from VFE - pirates and they came in straitjackets so they could not use any weapons or take them off.