安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It has almost all of my favorite locations within castle brennenburg.
I'd really like to, but it's not looking like something that's within my abilities right now. I've dabbled a bit with getting some of the models into Blender and I'm already running into issues with the UV maps on a few of them. I've also tried taking a look at the maps in the level editor and it's looking like I'll be having much the same issues I had when trying to recreate MFP (ie. significantly more models per map, plus model resizing). It was rather telling when the hub map from Bunker took far longer to actually load into the editor than any of the maps from TDD or MFP.
While I might play around with it for a little longer, you'd be better off assuming it's not going to happen; not by me at least.
@NØNU
Thanks, It was a lot more work than I first thought it would be.
- Model resizing (which I've discussed in earlier comments) was even more prevalent in that game.
- With all the pipes and pieces of machinery, there were significantly more models needed in each map (a problem that only got worse with the aforementioned resizing issue).
- The Amnesia level editor (which I used for references and measurements) did not want to play nicely with MFP maps. I'd click on one object to get its information and when I clicked on anything else, it would crash.
I only got a good chunk of the very first level done before deciding I was no longer having fun with it.
Seriously, you did a great job on this map. Keep it up!